Releases: projectM-visualizer/projectm
3.1.0-beta1 Experimental Shaders
Shader support has been re-added, this time converting the HLSL shaders to GLSL. OpenGL ES support is very close to working.
It has some problems. This is a work in progress. See #26
Current status: https://spiegelmock.com/2018/07/29/projectm-opengl-and-shader-modernization/
There's a nicely packaged OSX binary to test out.
3.0.0 - Modern OpenGL, SSE optimization
This includes fantastic work from @deltaoscarmike on modernizing OpenGL for GLES3 support which should enable the building of projectM on modern and embedded devices - #70 .
Also includes work from @mbellew adding intel SSE support to optimize expression parsing - #59 .
Coming soon: fixing shader support - #26
v.2.2.1
New! Qt5 support thanks to @deltaoscarmike
Building improvements.
See LWN article for more information about where the project is at.
GNU autotools build
Now building using GNU autotools
Now a simple ./configure && make && sudo make install will install libprojectM along with headers and support files.
This is a source tarball release.
projectM SDL
- Listens to audio input on first capture device.
- Experimental
- Using SDL2
Linux:
Requires libsdl2 (sudo apt install libsdl2-2.0.0
)
iProjectM for iTunes OSX
Updated dependencies
OSX iTunes visualizer plugin