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terrain-virtual.cfg
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#textdomain wesnoth-After_the_Storm
[terrain_type]
id=overlay-fakefog
editor_name= _ "Fake Fog"
symbol_image=fog/fog1
#editor_image=tile-icons/fake-fog
editor_image=fog/fog-editor
string=^Zow
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-ground-cracked
editor_name= _ "Crack"
symbol_image=../scenery/ground-crack-1
string=^Egk
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-statue-xiael
editor_name= _ "Statue (Xia’el)"
symbol_image=tile-icons/statue-xiael
string=^Ezx
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
#
# These terrain overlays are intended for use in WML events in combination
# with scenario-local terrain graphics rules.
#
#define EVENT_FLAG_TERRAIN_OVERLAY _FLAG
[terrain_type]
symbol_image=
editor_image=tile-icons/overlay-flag-{_FLAG}
id=overlay-event-flag-{_FLAG}
editor_name=_"Event Flag"+" ({_FLAG})" # wmllint: no spellcheck
string=^&{_FLAG}
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
{EDITOR_OVERLAY *^&{_FLAG} tile-icons/overlay-flag-{_FLAG}}
#enddef
{EVENT_FLAG_TERRAIN_OVERLAY A}
{EVENT_FLAG_TERRAIN_OVERLAY B}
{EVENT_FLAG_TERRAIN_OVERLAY C}
{EVENT_FLAG_TERRAIN_OVERLAY D}
{EVENT_FLAG_TERRAIN_OVERLAY E}
{EVENT_FLAG_TERRAIN_OVERLAY F}
#undef EVENT_FLAG_TERRAIN_OVERLAY
# kate: indent-mode normal; encoding utf-8; space-indent on;