
Description
Hi,
I have build these projects with CodeBlocks and MinGW on windows.
Everything is correct except compute shader nbody.
I have some errors in Code Blocks:
||=== Build: all in OPENGLEXAMPLES (compiler: GNU GCC Compiler) ===|
E:\Lab\OpenGL-Examples\13compute_shader_nbody.cpp||In function 'int main()':|
E:\Lab\OpenGL-Examples\13compute_shader_nbody.cpp|368|error: taking address of temporary array|
CMakeFiles\13compute_shader_nbody.dir\build.make|54|recipe for target 'CMakeFiles/13compute_shader_nbody.dir/13compute_shader_nbody.cpp.obj' failed|
CMakeFiles\Makefile2|636|recipe for target 'CMakeFiles/13compute_shader_nbody.dir/all' failed|
E:\Lab\OpenGL-Examples\build\Makefile|116|recipe for target 'all' failed|
||=== Build failed: 4 error(s), 0 warning(s) (0 minute(s), 3 second(s)) ===|
I suspect line 368
glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, 0, 2, (const GLuint[]){positions_vbo, velocities_vbo});
Please give me some advice how fix this line.