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This would allow people creating shaders to better and more easily work with the p5.js framework.
Most appropriate sub-area of p5.js?
Accessibility
Color
Core/Environment/Rendering
Data
DOM
Events
Image
IO
Math
Typography
Utilities
WebGL
Build Process
Unit Testing
Internalization
Friendly Errors
Other (specify if possible)
Feature enhancement details
For instance with colors and the matrices needed for 3d rendering, this would be really great for people who want to use the p5.js versions.
The list of uniforms would be added to https://p5js.org/learn/getting-started-in-webgl-shaders.html.
The text was updated successfully, but these errors were encountered:
@nandini584 There's no list containing the names of all of the uniforms for p5.js currently, the closest thing that I've found is https://github.com/processing/p5.js/blob/main/contributor_docs/webgl_mode_architecture.md#shader-parameters. This would be used for easy interoperability with vanilla p5.js shaders and APIs in general. For instance, if someone wanted to work with a certain noise effect, but add a bit of extra code on top of it to work alongside some other stuff.
Increasing Access
This would allow people creating shaders to better and more easily work with the p5.js framework.
Most appropriate sub-area of p5.js?
Feature enhancement details
For instance with colors and the matrices needed for 3d rendering, this would be really great for people who want to use the p5.js versions.
The list of uniforms would be added to https://p5js.org/learn/getting-started-in-webgl-shaders.html.
The text was updated successfully, but these errors were encountered: