@@ -1373,8 +1373,8 @@ function material(p5, fn){
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*
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* function setup() {
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* createCanvas(200, 200, WEBGL);
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- * myShader = baseMaterialShader().modify({
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- * let time = uniformFloat(() => millis());
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+ * myShader = baseMaterialShader().modify(() => {
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+ * let time = uniformFloat(() => millis());
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* getWorldInputs((inputs) => {
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* inputs.position.y +=
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* 20 * sin(time * 0.001 + inputs.position.x * 0.05);
@@ -1401,19 +1401,19 @@ function material(p5, fn){
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*
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* function setup() {
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* createCanvas(200, 200, WEBGL);
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- * myShader = baseMaterialShader().modify(() => {
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- * let myNormal = varyingVec3();
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- * getPixelInputs(( inputs) => {
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+ * myShader = baseMaterialShader().modify({
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+ * declarations: 'vec3 myNormal;',
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+ * 'Inputs getPixelInputs': `(Inputs inputs) {
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* myNormal = inputs.normal;
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* return inputs;
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- * });
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- * getFinalColor(( color) => {
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+ * }`,
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+ * 'vec4 getFinalColor': `(vec4 color) {
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* return mix(
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- * vec4(1, 1, 1, 1),
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+ * vec4(1.0 , 1.0 , 1.0 , 1.0 ),
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* color,
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* abs(dot(myNormal, vec3(0.0, 0.0, 1.0)))
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* );
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- * });
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+ * }`
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* });
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* }
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*
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