Description
Increasing Access
Now that this feature processing/p5.js#6287 is merged into p5.js, when the next version comes out, users have access to an API they can use to manage 3D shapes more easily and efficiently. However, the reference for its methods aren't a great spot for a high-level overview of when one should use it and how. The Learn page for custom 3D geometry is the logical spot to explain this feature.
Most appropriate sub-area of p5.js?
Home
Feature request details
In this page https://p5js.org/learn/getting-started-in-webgl-custom-geometry.html, we describe making custom 3D geometry with p5.Geometry
. We now have an API to build p5.Geometry
using buildGeometry()
+ the shape drawing commands described earlier in the tutorial. This is likely a smaller conceptual step to make than making fully custom geometry, so it would be great to introduce it in the tutorial as an in-between step.