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README.md

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@@ -33,7 +33,7 @@ Rearranging the Phases and Trials can be done by simply dragging the GameObjects
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<img src="https://user-images.githubusercontent.com/25041773/149586598-68d32c66-2e02-4784-9491-6211f6e3d742.gif" width=800px alt="Example of Workflow" />
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*If you are looking for a framework that does it all: UI, data logging, structured sessions, analysis, etc. - look at [UXF](https://github.com/immersivecognition/unity-experiment-framework) or [Psychopy](https://psychopy.org/)! (also, if you need millisecond accuracy, look away, Unity is not designed for that stuff!)*
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> If you are looking for a framework that does it all: UI, data logging, structured sessions, analysis, etc. - look at [UXF](https://github.com/immersivecognition/unity-experiment-framework) or [Psychopy](https://psychopy.org/)! (also, if you need millisecond accuracy, look away, Unity is not designed for that stuff!)
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But if you're like me, who likes to implement stuff in their own way, this might be for you! This works best if you already have a "game" in Unity and want a way to control progression in a repeated fashion. I usually build my experiments as a "minigame" first and then tack on Bricklayer afterwards to control the flow.
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- Clone this repo into your `Packages/` directory in your Unity project. This is useful if you want to modify this package to your own liking.
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- In the Package Manager, click the **+** sign at the top-left corner and hit `Add package from git URL...`, then enter `https://github.com/prnthp/experiment-structures.git`
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Once you've added Bricklayer, go to **Assets****Create Experiment Structures Templates** to add some script templates to your `Asset/ScriptTemplates` directory. After restarting the Editor, you can just right-click in your Project tab and hit **Create****Experiment Structures****Phase**,**Trial** & **Block** just like you would with a new C# script! All the boilerplate is already added for you!
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> Once you've added Bricklayer, go to **Assets****Create Experiment Structures Templates** to add some script templates to your `Asset/ScriptTemplates` directory. After restarting the Editor, you can just right-click in your Project tab and hit **Create****Experiment Structures****Phase**,**Trial** & **Block** just like you would with a new C# script! All the boilerplate is already added for you!
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<!-- TODO: Publish to UPM -->
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