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Finish backend of the game (mostly copied from notion)
- (w1) Bug: tank bounding volume changes shape in certain angles
- (w1) Bug: empty
EleUpd
event.
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(w1) Regions to add HP/money
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(w1) Scale tank size (only become smaller)
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(w1) API count
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(w2) statistics (total damage made)
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(w2-3) Change the whole system into process-based
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(w2, maybe) Implement victory points: Give each player a certain amount of “victory points” at the beginning of the game. Victory points are also available in the market, but each time a player buys victory points, the other player with the least (or the most maybe?) amount of victory points will deduct the same amount as the player buys. Each time a player kills another player, the victory points of the player being killed will be transferred to the player killing it. Finally, if one player holds all the victory points, the player wins.
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Build the website for the online judge system
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(w1~2) Team registration
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(w1~2) Login
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(w3) Team information page
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(w3) Online contest
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(w3) Contest replay
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(w3) Team rating
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(w3~4) Online battle with bots
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(w3~4) Problem list and online judgment
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(w3~4) Discussion forum and solution submission
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(w3) Provide a map editor on the website
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Communication
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(w2) Develop command line utilities for the backend to start games
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(w2~3) Communication between front and back end to start games
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(w1~2) Use docker to run games in the server
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Game frontend
- (w1) Add HP/money region in map editor and game events
- (w1) Find a better style design
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Performance Improvement
- Backend: use quadtree to find vision radius
- Frontend: optimize the react
useEffect
hook.
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