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I really love this project, and I see so many exciting applications. While I understand that your primary use case is for computer vision, I think there are a lot of people who would be excited to use this tool for game development as well. I think you guys have found the right level of abstraction, and using Blender nodes is inspired.
As I understand it, right now infinigen re-meshes the terrain from an SDF every frame. It would be really helpful if there was an option to mesh the terrain once (at a given resolution) and then export it as a mesh.
The text was updated successfully, but these errors were encountered:
Though the current system does not support camera-based pixel-size single mesh, you can use the mesh after the first 2 tasks (i.e., coarse and populate) are finished. And you can modify https://github.com/princeton-vl/infinigen/blob/main/worldgen/terrain/mesher/uniform_mesher.py#L29 (increase 64) to increase the resolution of the mesh (in that case it is no longer “coarse”, just uniform). You can open the .blend file to export it. And CUDA is suggested for high resolution.
I really love this project, and I see so many exciting applications. While I understand that your primary use case is for computer vision, I think there are a lot of people who would be excited to use this tool for game development as well. I think you guys have found the right level of abstraction, and using Blender nodes is inspired.
As I understand it, right now infinigen re-meshes the terrain from an SDF every frame. It would be really helpful if there was an option to mesh the terrain once (at a given resolution) and then export it as a mesh.
The text was updated successfully, but these errors were encountered: