-
Notifications
You must be signed in to change notification settings - Fork 2.8k
/
Copy pathscript.c
470 lines (396 loc) · 11.3 KB
/
script.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
#include "global.h"
#include "script.h"
#include "event_data.h"
#include "mystery_gift.h"
#include "util.h"
#include "constants/event_objects.h"
#include "constants/map_scripts.h"
#define RAM_SCRIPT_MAGIC 51
enum {
SCRIPT_MODE_STOPPED,
SCRIPT_MODE_BYTECODE,
SCRIPT_MODE_NATIVE,
};
enum {
CONTEXT_RUNNING,
CONTEXT_WAITING,
CONTEXT_SHUTDOWN,
};
extern const u8 *gRamScriptRetAddr;
static u8 sGlobalScriptContextStatus;
static struct ScriptContext sGlobalScriptContext;
static struct ScriptContext sImmediateScriptContext;
static bool8 sLockFieldControls;
extern ScrCmdFunc gScriptCmdTable[];
extern ScrCmdFunc gScriptCmdTableEnd[];
extern void *gNullScriptPtr;
void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd)
{
s32 i;
ctx->mode = SCRIPT_MODE_STOPPED;
ctx->scriptPtr = NULL;
ctx->stackDepth = 0;
ctx->nativePtr = NULL;
ctx->cmdTable = cmdTable;
ctx->cmdTableEnd = cmdTableEnd;
for (i = 0; i < (int)ARRAY_COUNT(ctx->data); i++)
ctx->data[i] = 0;
for (i = 0; i < (int)ARRAY_COUNT(ctx->stack); i++)
ctx->stack[i] = NULL;
}
u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr)
{
ctx->scriptPtr = ptr;
ctx->mode = SCRIPT_MODE_BYTECODE;
return 1;
}
void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void))
{
ctx->mode = SCRIPT_MODE_NATIVE;
ctx->nativePtr = ptr;
}
void StopScript(struct ScriptContext *ctx)
{
ctx->mode = SCRIPT_MODE_STOPPED;
ctx->scriptPtr = NULL;
}
bool8 RunScriptCommand(struct ScriptContext *ctx)
{
if (ctx->mode == SCRIPT_MODE_STOPPED)
return FALSE;
switch (ctx->mode)
{
case SCRIPT_MODE_STOPPED:
return FALSE;
case SCRIPT_MODE_NATIVE:
// Try to call a function in C
// Continue to bytecode if no function or it returns TRUE
if (ctx->nativePtr)
{
if (ctx->nativePtr() == TRUE)
ctx->mode = SCRIPT_MODE_BYTECODE;
return TRUE;
}
ctx->mode = SCRIPT_MODE_BYTECODE;
// fallthrough
case SCRIPT_MODE_BYTECODE:
while (1)
{
u8 cmdCode;
ScrCmdFunc *func;
if (!ctx->scriptPtr)
{
ctx->mode = SCRIPT_MODE_STOPPED;
return FALSE;
}
if (ctx->scriptPtr == gNullScriptPtr)
{
while (1)
asm("svc 2"); // HALT
}
cmdCode = *(ctx->scriptPtr);
ctx->scriptPtr++;
func = &ctx->cmdTable[cmdCode];
if (func >= ctx->cmdTableEnd)
{
ctx->mode = SCRIPT_MODE_STOPPED;
return FALSE;
}
if ((*func)(ctx) == TRUE)
return TRUE;
}
}
return TRUE;
}
static bool8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr)
{
if (ctx->stackDepth + 1 >= (int)ARRAY_COUNT(ctx->stack))
{
return TRUE;
}
else
{
ctx->stack[ctx->stackDepth] = ptr;
ctx->stackDepth++;
return FALSE;
}
}
static const u8 *ScriptPop(struct ScriptContext *ctx)
{
if (ctx->stackDepth == 0)
return NULL;
ctx->stackDepth--;
return ctx->stack[ctx->stackDepth];
}
void ScriptJump(struct ScriptContext *ctx, const u8 *ptr)
{
ctx->scriptPtr = ptr;
}
void ScriptCall(struct ScriptContext *ctx, const u8 *ptr)
{
ScriptPush(ctx, ctx->scriptPtr);
ctx->scriptPtr = ptr;
}
void ScriptReturn(struct ScriptContext *ctx)
{
ctx->scriptPtr = ScriptPop(ctx);
}
u16 ScriptReadHalfword(struct ScriptContext *ctx)
{
u16 value = *(ctx->scriptPtr++);
value |= *(ctx->scriptPtr++) << 8;
return value;
}
u32 ScriptReadWord(struct ScriptContext *ctx)
{
u32 value0 = *(ctx->scriptPtr++);
u32 value1 = *(ctx->scriptPtr++);
u32 value2 = *(ctx->scriptPtr++);
u32 value3 = *(ctx->scriptPtr++);
return (((((value3 << 8) + value2) << 8) + value1) << 8) + value0;
}
void LockPlayerFieldControls(void)
{
sLockFieldControls = TRUE;
}
void UnlockPlayerFieldControls(void)
{
sLockFieldControls = FALSE;
}
bool8 ArePlayerFieldControlsLocked(void)
{
return sLockFieldControls;
}
// The ScriptContext_* functions work with the primary script context,
// which yields control back to native code should the script make a wait call.
// Checks if the global script context is able to be run right now.
bool8 ScriptContext_IsEnabled(void)
{
if (sGlobalScriptContextStatus == CONTEXT_RUNNING)
return TRUE;
else
return FALSE;
}
// Re-initializes the global script context to zero.
void ScriptContext_Init(void)
{
InitScriptContext(&sGlobalScriptContext, gScriptCmdTable, gScriptCmdTableEnd);
sGlobalScriptContextStatus = CONTEXT_SHUTDOWN;
}
// Runs the script until the script makes a wait* call, then returns true if
// there's more script to run, or false if the script has hit the end.
// This function also returns false if the context is finished
// or waiting (after a call to _Stop)
bool8 ScriptContext_RunScript(void)
{
if (sGlobalScriptContextStatus == CONTEXT_SHUTDOWN)
return FALSE;
if (sGlobalScriptContextStatus == CONTEXT_WAITING)
return FALSE;
LockPlayerFieldControls();
if (!RunScriptCommand(&sGlobalScriptContext))
{
sGlobalScriptContextStatus = CONTEXT_SHUTDOWN;
UnlockPlayerFieldControls();
return FALSE;
}
return TRUE;
}
// Sets up a new script in the global context and enables the context
void ScriptContext_SetupScript(const u8 *ptr)
{
InitScriptContext(&sGlobalScriptContext, gScriptCmdTable, gScriptCmdTableEnd);
SetupBytecodeScript(&sGlobalScriptContext, ptr);
LockPlayerFieldControls();
sGlobalScriptContextStatus = CONTEXT_RUNNING;
}
// Puts the script into waiting mode; usually called from a wait* script command.
void ScriptContext_Stop(void)
{
sGlobalScriptContextStatus = CONTEXT_WAITING;
}
// Puts the script into running mode.
void ScriptContext_Enable(void)
{
sGlobalScriptContextStatus = CONTEXT_RUNNING;
LockPlayerFieldControls();
}
// Sets up and runs a script in its own context immediately. The script will be
// finished when this function returns. Used mainly by all of the map header
// scripts (except the frame table scripts).
void RunScriptImmediately(const u8 *ptr)
{
InitScriptContext(&sImmediateScriptContext, gScriptCmdTable, gScriptCmdTableEnd);
SetupBytecodeScript(&sImmediateScriptContext, ptr);
while (RunScriptCommand(&sImmediateScriptContext) == TRUE);
}
u8 *MapHeaderGetScriptTable(u8 tag)
{
const u8 *mapScripts = gMapHeader.mapScripts;
if (!mapScripts)
return NULL;
while (1)
{
if (!*mapScripts)
return NULL;
if (*mapScripts == tag)
{
mapScripts++;
return T2_READ_PTR(mapScripts);
}
mapScripts += 5;
}
}
void MapHeaderRunScriptType(u8 tag)
{
u8 *ptr = MapHeaderGetScriptTable(tag);
if (ptr)
RunScriptImmediately(ptr);
}
u8 *MapHeaderCheckScriptTable(u8 tag)
{
u8 *ptr = MapHeaderGetScriptTable(tag);
if (!ptr)
return NULL;
while (1)
{
u16 varIndex1;
u16 varIndex2;
// Read first var (or .2byte terminal value)
varIndex1 = T1_READ_16(ptr);
if (!varIndex1)
return NULL; // Reached end of table
ptr += 2;
// Read second var
varIndex2 = T1_READ_16(ptr);
ptr += 2;
// Run map script if vars are equal
if (VarGet(varIndex1) == VarGet(varIndex2))
return T2_READ_PTR(ptr);
ptr += 4;
}
}
void RunOnLoadMapScript(void)
{
MapHeaderRunScriptType(MAP_SCRIPT_ON_LOAD);
}
void RunOnTransitionMapScript(void)
{
MapHeaderRunScriptType(MAP_SCRIPT_ON_TRANSITION);
}
void RunOnResumeMapScript(void)
{
MapHeaderRunScriptType(MAP_SCRIPT_ON_RESUME);
}
void RunOnReturnToFieldMapScript(void)
{
MapHeaderRunScriptType(MAP_SCRIPT_ON_RETURN_TO_FIELD);
}
void RunOnDiveWarpMapScript(void)
{
MapHeaderRunScriptType(MAP_SCRIPT_ON_DIVE_WARP);
}
bool8 TryRunOnFrameMapScript(void)
{
u8 *ptr = MapHeaderCheckScriptTable(MAP_SCRIPT_ON_FRAME_TABLE);
if (!ptr)
return FALSE;
ScriptContext_SetupScript(ptr);
return TRUE;
}
void TryRunOnWarpIntoMapScript(void)
{
u8 *ptr = MapHeaderCheckScriptTable(MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE);
if (ptr)
RunScriptImmediately(ptr);
}
u32 CalculateRamScriptChecksum(void)
{
return CalcCRC16WithTable((u8 *)(&gSaveBlock1Ptr->ramScript.data), sizeof(gSaveBlock1Ptr->ramScript.data));
}
void ClearRamScript(void)
{
CpuFill32(0, &gSaveBlock1Ptr->ramScript, sizeof(struct RamScript));
}
bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId)
{
struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
ClearRamScript();
if (scriptSize > sizeof(scriptData->script))
return FALSE;
scriptData->magic = RAM_SCRIPT_MAGIC;
scriptData->mapGroup = mapGroup;
scriptData->mapNum = mapNum;
scriptData->objectId = objectId;
memcpy(scriptData->script, script, scriptSize);
gSaveBlock1Ptr->ramScript.checksum = CalculateRamScriptChecksum();
return TRUE;
}
const u8 *GetRamScript(u8 objectId, const u8 *script)
{
struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
gRamScriptRetAddr = NULL;
if (scriptData->magic != RAM_SCRIPT_MAGIC)
return script;
if (scriptData->mapGroup != gSaveBlock1Ptr->location.mapGroup)
return script;
if (scriptData->mapNum != gSaveBlock1Ptr->location.mapNum)
return script;
if (scriptData->objectId != objectId)
return script;
if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
{
ClearRamScript();
return script;
}
else
{
gRamScriptRetAddr = script;
return scriptData->script;
}
}
#define NO_OBJECT OBJ_EVENT_ID_PLAYER
bool32 ValidateSavedRamScript(void)
{
struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
if (scriptData->magic != RAM_SCRIPT_MAGIC)
return FALSE;
if (scriptData->mapGroup != MAP_GROUP(UNDEFINED))
return FALSE;
if (scriptData->mapNum != MAP_NUM(UNDEFINED))
return FALSE;
if (scriptData->objectId != NO_OBJECT)
return FALSE;
if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
return FALSE;
return TRUE;
}
u8 *GetSavedRamScriptIfValid(void)
{
struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
if (!ValidateSavedWonderCard())
return NULL;
if (scriptData->magic != RAM_SCRIPT_MAGIC)
return NULL;
if (scriptData->mapGroup != MAP_GROUP(UNDEFINED))
return NULL;
if (scriptData->mapNum != MAP_NUM(UNDEFINED))
return NULL;
if (scriptData->objectId != NO_OBJECT)
return NULL;
if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
{
ClearRamScript();
return NULL;
}
else
{
return scriptData->script;
}
}
void InitRamScript_NoObjectEvent(u8 *script, u16 scriptSize)
{
if (scriptSize > sizeof(gSaveBlock1Ptr->ramScript.data.script))
scriptSize = sizeof(gSaveBlock1Ptr->ramScript.data.script);
InitRamScript(script, scriptSize, MAP_GROUP(UNDEFINED), MAP_NUM(UNDEFINED), NO_OBJECT);
}