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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>2048-Tetris</title>
<link href="style/main.css" rel="stylesheet" type="text/css">
<link rel="shortcut icon" href="favicon.ico">
<link rel="apple-touch-icon" href="meta/apple-touch-icon.png">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="HandheldFriendly" content="True">
<meta name="MobileOptimized" content="320">
<meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0, maximum-scale=1, user-scalable=no, minimal-ui">
<meta property="og:title" content="2048 Tetris"/>
<meta property="og:site_name" content="2048 Tetris"/>
<meta property="og:description" content="2048 with the awesomeness of Tetris! Careful: this game is extremely addictive!"/>
<meta property="og:image" content="http://gabrielecirulli.github.io/2048/meta/og_image.png"/>
</head>
<!-- body starts here-->
<body>
<div class="next-tile-container"></div>
<div class="container">
<div class="heading">
<h1 class="title">2048-Tetris</h1>
<div class="scores-container">
<div class="pause-container" onclick="pause();" id = "Pause" title="Spacebar">||</div>
<div class="score-container">0</div>
<div class="best-container">0</div>
</div>
<div class="levels-container">
<input type="radio" onclick="setLevel(0)" value="Easy" name="level" id="levele">
<label for="levele">Easy</label>
<input type="radio" onclick="setLevel(1)" value="Medium" name="level" id="levelm" checked>
<label for="levelm">Medium</label>
<input type="radio" onclick="setLevel(2)" value="Hard" name="level" id="levelh">
<label for="levelh">Hard</label>
</div>
<!-- <input type="button" style="margin:10px" onclick="pause();" value="Pause" id="Pause"> -->
</div>
<span style="font-size: 12px; padding-left: 16px">
Tip: Falling tile can be collapsed in left/right directions till timeout. Press Space to pause</span>
<div class="game-container">
<div class="game-message">
<p></p>
<div class="lower">
<a class="keep-playing-button">Keep going</a>
<a class="retry-button">Try again</a>
<div class="score-sharing"></div>
</div>
</div>
<div class="grid-container">
<div class="grid-row">
<div class="grid-cell invi"></div>
<div class="grid-cell invi"></div>
<div class="grid-cell invi"></div>
<div class="grid-cell invi"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
</div>
<div class="tile-container">
</div>
</div>
<p class="game-explanation">
<p class="game-intro">Collapse the falling blocks in left, right or downward direction and get to the <strong>2048 tile!</strong></p>
</p>
<hr>
<p>
Enhanced by <a href="http://github.com/prat0318" target="_blank">Prateek Agarwal</a>. 2048 Created by <a href="http://gabrielecirulli.com" target="_blank">Gabriele Cirulli.</a> Based on <a href="https://itunes.apple.com/us/app/1024!/id823499224" target="_blank">1024 by Veewo Studio</a> and conceptually similar to <a href="http://asherv.com/threes/" target="_blank">Threes by Asher Vollmer.</a>
</p>
<div class="sharing">
<iframe src="http://ghbtns.com/github-btn.html?user=prat0318&repo=2048-tetris&type=watch"
allowtransparency="true" frameborder="0" scrolling="0" width="62" height="20"></iframe>
<iframe src="http://ghbtns.com/github-btn.html?user=prat0318&repo=2048-tetris&type=fork"
allowtransparency="true" frameborder="0" scrolling="0" width="53" height="20"></iframe>
</div>
</div>
<script type='text/javascript' >
window.timeOut = 700;
window.autoFall = null;
window.moveObj = null;
window.trySlideDown = null;
window.EASY = 0.95;
window.MEDIUM = 0.90;
window.HARD = 0.85;
window.FACTOR = window.MEDIUM;
</script>
<script src="js/animframe_polyfill.js"></script>
<script src="js/keyboard_input_manager.js"></script>
<script src="js/html_actuator.js"></script>
<script src="js/grid.js"></script>
<script src="js/tile.js"></script>
<script src="js/local_score_manager.js"></script>
<script src="js/game_manager.js"></script>
<script src="js/application.js"></script>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-49179912-1', 'prat0318.github.io');
ga('send', 'pageview');
</script>
<script>
function pause() {
var elem = document.getElementById("Pause");
if(elem.innerHTML == "||") {
window.clearTimeout(window.autoFall);
elem.innerHTML = "►";
elem.setAttribute('class','pause-container paused');
} else {
window.autoFall = setTimeout(function(){window.moveObj.move(4);}, window.timeOut);
elem.innerHTML = "||";
elem.setAttribute('class','pause-container');
}
}
window.onblur = function() {
var elem = document.getElementById("Pause");
if ( elem.innerHTML == "||" ) {
console.log("Game paused");
pause();
}
}
function setLevel(val) {
switch(val) {
case 0: window.FACTOR = window.EASY;
break;
case 2: window.FACTOR = window.HARD;
break;
default:
window.FACTOR = window.MEDIUM;
}
}
</script>
</body>
</html>