only Vsync, Update rate is capped at 4x refresh late #30886
-
When I set the frame limit to Vsync, the Update rate is capped at 240fps on a 60Hz monitor. When I assume Vsync's Draw limit to display's refresh late, it's weird since other settings limit it to 2 times the Draw limit. Is there any reason for this? |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 2 replies
-
Having a higher update rate results in lower latency when we are running multi-threaded. This is due to the alignment of the finishing times of update and draw threads. Running the update thread at a higher rate will reduce the delay by 50% on average. If you want to avoid this for performance / heat reasons, you can change the game thread mode to "single threaded" from settings and you'll get what you expect to see. |
Beta Was this translation helpful? Give feedback.
it's probably set this way because running at vsync generally means you're at a much lower frame rate, so having higher update rate is helpful.