We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent b38507e commit bb8cb34Copy full SHA for bb8cb34
no_interpolation.shader
@@ -0,0 +1,34 @@
1
+Shader "No interpolation"
2
+{
3
+ Subshader
4
+ {
5
+ Pass
6
7
+ CGPROGRAM
8
+ #pragma vertex vertex_shader
9
+ #pragma fragment pixel_shader
10
+ #pragma target 4.0
11
+
12
+ struct SHADERDATA
13
14
+ linear float4 Vertex : SV_POSITION;
15
+ nointerpolation float4 Point : TEXCOORD0;
16
+ };
17
18
+ SHADERDATA vertex_shader (float4 vertex:POSITION)
19
20
+ SHADERDATA vs;
21
+ vs.Vertex = UnityObjectToClipPos (vertex);
22
+ vs.Point = vertex;
23
+ return vs;
24
+ }
25
26
+ void pixel_shader (in SHADERDATA ps, out float4 result : SV_Target0 )
27
28
+ result = ps.Point;
29
30
31
+ ENDCG
32
33
34
+}
0 commit comments