You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I tried to replace a bgm .bin file by creating a custom asset folder in assets, then placing that folder above us in the asset stack in splat.yaml. I took a bgm file from one of my Star Rod mods, placed it in the custom asset folder, and renamed it Mario_s_House_Prologue_3E.bin. I've made a Merlon patch with the changes, which can be downloaded here. After building and running the game, it crashes immediately as seen below. I believe this is a shifting issue.
The text was updated successfully, but these errors were encountered:
What's is the difference in file size between your bin and the original? The BGMs being separate bins in splat are a bit of a lie and won't work unless your bin is strictly smaller than the bin it is replacing. BGMs are actually part of an archive called SBN, which we don't support yet; see #1032 for more information
I would recommend making sure that your bin is smaller than the bin it is replacing. If it's smaller, you may also need to pad it out with zeroes to become the same size (but IIRC this isn't required). If it's too large, reduce the number of events in the song with Mamar or replace a bigger file
I tried to replace a bgm .bin file by creating a custom asset folder in
assets
, then placing that folder aboveus
in the asset stack insplat.yaml
. I took a bgm file from one of my Star Rod mods, placed it in the custom asset folder, and renamed itMario_s_House_Prologue_3E.bin
. I've made a Merlon patch with the changes, which can be downloaded here. After building and running the game, it crashes immediately as seen below. I believe this is a shifting issue.The text was updated successfully, but these errors were encountered: