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XR control #330

Answered by bbohlender
swapnesh839 asked this question in Q&A
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Orbit Controls are not controller individual models, but the camera, which is therefore unsuitable for AR/VR experiences. I guess you are referenecing to DragControls for transforming individual models.

As seen in the roadmap, this is not yet implemented. Building this yourself is rather tricky, so I recommend waiting for the official implementation, but here's a tutorial on how to get started with dragging a cube: https://docs.pmnd.rs/xr/tutorials/interactions#pointer-capture

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