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I don't think transparent will work, but white is possible. mirror=1 will reflect the surrounding environment. So add a sphere that encompasses your scene, set it to side=BackSide and make it quite large.
Use some fog to hide the boundary between the pure white reflection and the grey-ish dome.
Here is an example |
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Hello everyone!
I'm very new to three.js and I've been attempting to make a pure white mesh material with
MeshReflectorMaterial
.For my surface, I'm using:
Here's the result so far:
Thought increasing lighting or other parameters on the
MeshReflectorMaterial
itself wash out the reflections. Is it possible to get the result similar tomirror={1}
, but with the black background being transparent or white?Thank you 😄
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