diff --git a/site/_pages/tips.md b/site/_pages/tips.md index 4e72250..7be27a3 100644 --- a/site/_pages/tips.md +++ b/site/_pages/tips.md @@ -4,6 +4,25 @@ layout: single permalink: /tips --- +## Fine-tuning the render + +Vox Uristi exports the data in the `.vox` file with a hierarchy, to allow +further customization when rendering pictures. + +![hierarchy](/vox-uristi/assets/tips/hierarchy.png) + +Navigating to the "Layers" in MagicaVoxel, as seen on the left side, it's +possible to hide and show various features of the export. For example, hiding +the spatters and the roughness will lead to a less cluttered look. The "hidden" +layer represent all the black tiles that are not discovered by the player. +Hiding this layer can be useful to render a multi-level underground fortress. + +On the right side, the "Outline" can be used to hide part of the export. Each +individual Z-Level can be hidden there, to show the interior of buildings for +example. Then, for each level, it's possible to navigate to hide individual +buildings, or specific map block (16x16 chunk of map), or specific features +by block. + ## The corners of the map are cut when trying to render Vox Uristi exports large models, and MagicaVoxel has a limit in the number of diff --git a/site/_pages/usage.md b/site/_pages/usage.md index b007209..bb61d3d 100644 --- a/site/_pages/usage.md +++ b/site/_pages/usage.md @@ -35,6 +35,9 @@ You can see the whole process on this mod spotlight made by Blind. {% include video id="CDqMuBZsNH0" provider="youtube" %} +To go further on tips and advanced rendering techniques, head over to +the page ![tips](/tips). + On Linux, Vox Uristi can also be used in command-line: `vox-uristi export --low -2 --high 17 fortress.vox`. diff --git a/site/assets/tips/hierarchy.png b/site/assets/tips/hierarchy.png new file mode 100644 index 0000000..c517645 Binary files /dev/null and b/site/assets/tips/hierarchy.png differ