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directory.build.props
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directory.build.props
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<Project>
<!-- Unity Dependencies -->
<ItemGroup Condition="'$(NoModReferences)' != 'true'">
<Reference Include="Newtonsoft.Json, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="MelonLoader, Version=0.5.7.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>true</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\0Harmony.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Game Dependencies -->
<ItemGroup Condition="'$(NoModReferences)' != 'true'">
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Enviro3.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MsBuildThisFileDirectory)Libs\Enviro3.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Build Area-->
<PropertyGroup>
<OutputPath>$(MsBuildThisFileDirectory)\Output\$(Configuration)\</OutputPath>
<LangVersion>preview</LangVersion>
<CopyToPPDS Condition="'$(CopyToPPDS)'!='false'">true</CopyToPPDS>
</PropertyGroup>
<!-- Copy to Mod Folder -->
<PropertyGroup Condition="'$(PPDSPath)'==''">
<PPDSPath Condition="Exists('C:/Program Files (x86)/Steam/steamapps/common/Placid Plastic Duck Simulator')">C:/Program Files (x86)/Steam/steamapps/common/Placid Plastic Duck Simulator</PPDSPath>
<PPDSPath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/Placid Plastic Duck Simulator')">$(HOME)/.steam/steam/steamapps/common/Placid Plastic Duck Simulator</PPDSPath>
<PPDSPath Condition="Exists('D:/SteamLibrary/steamapps/common/Placid Plastic Duck Simulator')">D:/SteamLibrary/steamapps/common/Placid Plastic Duck Simulator</PPDSPath>
</PropertyGroup>
</Project>