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Losing reference to C# class when restarting UE4 #108

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Sam-Online opened this issue Aug 11, 2019 · 1 comment
Open

Losing reference to C# class when restarting UE4 #108

Sam-Online opened this issue Aug 11, 2019 · 1 comment

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@Sam-Online
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If you use a C# class in ue4's instanced object (like if I were to make a UAnimNotifyState class in C# and reference it in an AnimSequence or AnimMontage), save and close the editor, next time you open it, the reference is lost, the message log will says something akin to:
image

Any idea if its something on my end? or a known issue? or an unresolvable issue?

@pixeltris
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pixeltris commented Aug 14, 2019

I haven't been able to reproduce this. I added a C# defined state to the "Tutorial_Idle" character asset. After reopening the editor the references seem to be there. Could it be that something is forcing your assets to load before C# classes have been fully initialized?

I don't seem to have a "_Part_Data" file, this could also be something to do with it?

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