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This repository has been archived by the owner on Oct 19, 2020. It is now read-only.
If you use a C# class in ue4's instanced object (like if I were to make a UAnimNotifyState class in C# and reference it in an AnimSequence or AnimMontage), save and close the editor, next time you open it, the reference is lost, the message log will says something akin to:
Any idea if its something on my end? or a known issue? or an unresolvable issue?
The text was updated successfully, but these errors were encountered:
I haven't been able to reproduce this. I added a C# defined state to the "Tutorial_Idle" character asset. After reopening the editor the references seem to be there. Could it be that something is forcing your assets to load before C# classes have been fully initialized?
I don't seem to have a "_Part_Data" file, this could also be something to do with it?
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If you use a C# class in ue4's instanced object (like if I were to make a UAnimNotifyState class in C# and reference it in an AnimSequence or AnimMontage), save and close the editor, next time you open it, the reference is lost, the message log will says something akin to:
Any idea if its something on my end? or a known issue? or an unresolvable issue?
The text was updated successfully, but these errors were encountered: