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gtween.lua
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gtween.lua
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--[[
GTween for Gideros
This code is MIT licensed, see http://www.opensource.org/licenses/mit-license.php
Copyright (c) 2010 - 2011 Gideros Mobile
Based on GTween 2.01 for ActionScript 3
http://gskinner.com/libraries/gtween/
GTween 2.01 for ActionScript 3 is MIT licensed, see http://www.opensource.org/licenses/mit-license.php
Copyright (c) 2009 Grant Skinner
Notes:
* Documentation is derived from GTween 2.01's original documentation.
* Plugins, GTweenTimeline and proxy objects are not supported.
]]
--[[
* GTween is a light-weight instance oriented tween engine. This means that you instantiate tweens for specific purposes, and then reuse, update or discard them.
* This is different than centralized tween engines where you "register" tweens with a global object. This provides a more familiar and useful interface
* for object oriented programmers.
* GTween boasts a number of advanced features:
* - frame and time based durations/positions which can be set per tween
* - simple sequenced tweens using .nextTween
* - pause and resume individual tweens or all tweens
* - jump directly to the end or beginning of a tween with :toEnd() or :toBeginning()
* - jump to any arbitrary point in the tween with :setPosition()
* - complete, init, and change callbacks
* - smart garbage collector interactions (prevents collection while active, allows collection if target is collected)
* - easy to set up in a single line of code
* - can repeat or reflect a tween a specified number of times
* - deterministic, so setting a position on a tween will (almost) always result in predictable results
]]
GTween = gideros.class(EventDispatcher)
function GTween.linearEase(a, b, c, d)
return a
end
local function copy(o1, o2)
if o1 ~= nil then
for n,v in pairs(o1) do
local setter = o2._setters and o2._setters[n]
if setter ~= nil then
setter(o2, v)
else
o2[n] = v
end
end
end
return o2
end
local function isNaN(z)
return z ~= z
end
GTween.defaultDispatchEvents = false
GTween.defaultEase = GTween.linearEase
GTween.pauseAll = false
GTween.timeScaleAll = 1
GTween.tickList = setmetatable({}, {__mode="k"})
GTween.tempTickList = {}
GTween.gcLockList = {}
function GTween.staticInit()
GTween.shape = Shape.new()
GTween.shape:addEventListener(Event.ENTER_FRAME, GTween.staticTick)
GTween.time = os.timer()
end
function GTween.staticTick()
local t = GTween.time
GTween.time = os.timer()
if GTween.pauseAll then
return
end
local dt = (GTween.time - t) * GTween.timeScaleAll
for tween in pairs(GTween.tickList) do
tween:setPosition(tween._position + (tween.useFrames and GTween.timeScaleAll or dt) * tween.timeScale)
end
for k,v in pairs(GTween.tempTickList) do
GTween.tickList[k] = v
GTween.tempTickList[k] = nil
end
end
--[[
* Constructs a new GTween instance.
*
* target: The object whose properties will be tweened.
* duration: The length of the tween in frames or seconds depending on the timingMode.
* values: An object containing end property values. For example, to tween to x=100, y=100, you could pass {x=100, y=100} as the values object.
* props: An object containing properties to set on this tween. For example, you could pass {ease=myEase} to set the ease property of the new instance. It also supports a single special property "swapValues" that will cause :swapValues() to be called after the values specified in the values parameter are set.
]]
function GTween:init(target, duration, values, props)
self._delay = 0
self._paused = true
self._position = math.log(-1) -- NaN
self.autoPlay = true
self.repeatCount = 1
self.timeScale = 1
self.ease = GTween.defaultEase
self.dispatchEvents = GTween.defaultDispatchEvents
self.target = target
self.duration = duration
local swap = nil
if props then
swap = props.swapValues
props.swapValues = nil
end
copy(props, self)
self:resetValues(values)
if swap then
self:swapValues()
end
if self.duration == 0 and self:getDelay() == 0 and self.autoPlay then
self:setPosition(0)
end
end
--[[
* Plays or pauses a tween. You can still change the position value externally on a paused
* tween, but it will not be updated automatically. While paused is false, the tween is also prevented
* from being garbage collected while it is active.
* This is achieved in one of two ways:
* 1. If the target object derives from EventDispatcher, then the tween will subscribe to a dummy event using a hard reference. This allows
* the tween to be garbage collected if its target is also collected, and there are no other external references to it.
* 2. If the target object is not an EventDispatcher, then the tween is placed in a global list, to prevent collection until it is paused or completes.
* Note that pausing all tweens via the GTween.pauseAll static property will not free the tweens for collection.
]]
function GTween:isPaused()
return self._paused
end
function GTween:setPaused(value)
if value == self._paused then
return
end
self._paused = value
if self._paused then
GTween.tickList[self] = nil
if self.target.removeEventListener ~= nil then
self.target:removeEventListener("_", self.invalidate, self)
end
GTween.gcLockList[self] = nil
else
if isNaN(self._position) or (self.repeatCount ~= 0 and self._position >= self.repeatCount * self.duration) then
-- reached the end, reset.
self._inited = false;
self.calculatedPosition = 0
self.calculatedPositionOld = 0
self.ratio = 0
self.ratioOld = 0
self.positionOld = 0
self._position = -self:getDelay()
end
GTween.tempTickList[self] = true
if self.target.addEventListener ~= nil then
self.target:addEventListener("_", self.invalidate, self)
else
GTween.gcLockList[self] = true
end
end
end
--[[
* Gets and sets the position of the tween in frames or seconds (depending on .useFrames). This value will
* be constrained between -delay and repeatCount*duration. It will be resolved to a .calculatedPosition before
* being applied.
*
* Negative values:
* Values below 0 will always resolve to a calculatedPosition of 0. Negative values can be used to set up a delay on the tween, as the tween will have to count up to 0 before initing.
*
* Positive values:
* Positive values are resolved based on the duration, repeatCount, and reflect properties.
]]
function GTween:getPosition()
return self._position
end
function GTween:setPosition(value)
self.positionOld = self._position
self.ratioOld = self.ratio
self.calculatedPositionOld = self.calculatedPosition
local maxPosition = self.repeatCount * self.duration
local end_ = value >= maxPosition and self.repeatCount > 0
if end_ then
if self.calculatedPositionOld == maxPosition then
return
end
self._position = maxPosition
self.calculatedPosition = (self.reflect and (self.repeatCount % 2 == 0)) and 0 or self.duration
else
self._position = value
self.calculatedPosition = (self._position < 0) and 0 or (self._position % self.duration)
if self.reflect and math.floor(self:getPosition() / self.duration) % 2 ~= 0 then
self.calculatedPosition = self.duration - self.calculatedPosition
end
end
self.ratio = (self.duration == 0 and self._position >= 0) and 1 or self.ease(self.calculatedPosition / self.duration, 0, 1, 1)
if self.target and (self._position >= 0 or self.positionOld >= 0) and self.calculatedPosition ~= self.calculatedPositionOld then
if not self._inited then
self:init2()
end
for n in pairs(self._values) do
local initVal = self._initValues[n]
local rangeVal = self._rangeValues[n]
local val = initVal + rangeVal * self.ratio
self.target:set(n, val)
end
end
if not self.suppressEvents then
if self.dispatchEvents then
self:dispatchEvt("change")
end
if self.onChange ~= nil then
self:onChange()
end
end
if end_ then
self:setPaused(true)
if self.nextTween then
self.nextTween:setPaused(false)
end
if not self.suppressEvents then
if self.dispatchEvents then
self:dispatchEvt("complete")
end
if self.onComplete ~= nil then
self:onComplete()
end
end
end
end
--[[
* The length of the delay in frames or seconds (depending on .useFrames).
* The delay occurs before a tween reads initial values or starts playing.
]]
function GTween:getDelay()
return self._delay
end
function GTween:setDelay(value)
if self._position <= 0 then
self._position = -value;
end
self._delay = value;
end
--[[
* Sets the numeric end value for a property on the target object that you would like to tween.
* For example, if you wanted to tween to a new x position, you could use: myGTween:setValue("x",400).
*
* name: The name of the property to tween.
* value: The numeric end value (the value to tween to).
]]
function GTween:setValue(name, value)
self._values[name] = value
self:invalidate()
end
--[[
* Returns the end value for the specified property if one exists.
*
* name: The name of the property to return a end value for.
]]
function GTween:getValue(name)
return self._values[name]
end
--[[
* Removes a end value from the tween. This prevents the GTween instance from tweening the property.
*
* name: The name of the end property to delete.
]]
function GTween:deleteValue(name)
self._rangeValues[name] = nil
self._initValues[name] = nil
local result = self._values[name] ~= nil
self._values[name] = nil
return result
end
--[[
* Shorthand method for making multiple setProperty calls quickly.
* This adds the specified properties to the values list.
*
* Example: set x and y end values:
* myGTween:setProperties({x=200, y=400})
*
* properties: An object containing end property values.
]]
function GTween:setValues(values)
copy(values, self._values, true)
self:invalidate()
end
--[[
* Similar to :setValues(), but clears all previous end values
* before setting the new ones.
*
* properties: An object containing end property values.
]]
function GTween:resetValues(values)
self._values = {}
self:setValues(values)
end
--[[
* Returns the table of all end properties and their values. This is a copy of values, so modifying
* the returned object will not affect the tween.
]]
function GTween:getValues()
return copy(self._values, {})
end
--[[
* Returns the initial value for the specified property.
* Note that the value will not be available until the tween inits.
]]
function GTween:getInitValue(name)
return self._initValues[name]
end
--[[
* Swaps the init and end values for the tween, effectively reversing it.
* This should generally only be called before the tween starts playing.
* This will force the tween to init if it hasn't already done so, which
* may result in an onInit call.
* It will also force a render (so the target immediately jumps to the new values
* immediately) which will result in the onChange callback being called.
*
* You can also use the special "swapValues" property on the props parameter of
* the GTween constructor to call :swapValues() after the values are set.
*
* The following example would tween the target from 100,100 to its current position:
* GTween.new(ball, 2, {x=100, y=100}, {swapValues=true})
]]
function GTween:swapValues()
if not self._inited then
self:init2()
end
local o = self._values;
self._values = self._initValues;
self._initValues = o;
for n,v in pairs(self._rangeValues) do
self._rangeValues[n] = -v
end
if self._position < 0 then
local pos = self.positionOld
self:setPosition(0)
self._position = self.positionOld
self.positionOld = pos
else
self:setPosition(self._position)
end
end
--[[
* Reads all of the initial values from target and calls the onInit callback.
* This is called automatically when a tween becomes active (finishes delaying)
* and when :swapValues() is called. It would rarely be used directly
* but is exposed for possible use by power users.
]]
function GTween:init2()
self._inited = true
self._initValues = {}
self._rangeValues = {}
for n in pairs(self._values) do
self._initValues[n] = self.target:get(n)
self._rangeValues[n] = self._values[n] - self._initValues[n];
end
if not self.suppressEvents then
if self.dispatchEvents then
self:dispatchEvt("init")
end
if self.onInit ~= nil then
self:onInit()
end
end
end
--[[
* Jumps the tween to its beginning and pauses it. This is the same as calling :setPosition(0) and :setPaused(true).
]]
function GTween:toBeginning()
self:setPosition(0)
self:setPaused(true)
end
--[[
* Jumps the tween to its end and pauses it. This is roughly the same as calling :setPosition(repeatCount*duration).
]]
function GTween:toEnd()
self:setPosition((self.repeatCount > 0) and self.repeatCount * self.duration or self.duration)
end
function GTween:invalidate()
self._inited = false;
if self._position > 0 then
self._position = 0
end
if self.autoPlay then
self:setPaused(false)
end
end
function GTween:dispatchEvt(name)
if self:hasEventListener(name) then
self:dispatchEvent(Event.new(name))
end
end
GTween._getters = {paused = GTween.getPaused, delay = GTween.getDelay, position = GTween.getPosition}
GTween._setters = {paused = GTween.setPaused, delay = GTween.setDelay, position = GTween.setPosition}
GTween.staticInit()