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Final score display #6

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3 of 4 tasks
pinobatch opened this issue Feb 15, 2019 · 1 comment
Open
3 of 4 tasks

Final score display #6

pinobatch opened this issue Feb 15, 2019 · 1 comment
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enhancement New feature or request good first issue Good for newcomers

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@pinobatch
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pinobatch commented Feb 15, 2019

After the player completes Corridor (2x8), Anteroom (4x4), and three more floors, the game currently abruptly resets to the title screen. It'd be nicer to show a result screen.

  • Store each floor's cur_score and max_score in an array
  • Make visual mockup of result screen
  • After the last floor is completed, show the cur_score, max_score, and percentage for all floors
  • Come up with names for the 6x4, 6x6, and 8x6 floor sizes
@pinobatch pinobatch added the enhancement New feature or request label Feb 15, 2019
pinobatch added a commit that referenced this issue Feb 16, 2019
pinobatch added a commit that referenced this issue Feb 16, 2019
The final score display (debrief.z80, #6) is planned to use the
same VWF plane layout as instructions.z80
pinobatch added a commit that referenced this issue Feb 16, 2019
pinobatch added a commit that referenced this issue Feb 16, 2019
I'm almost done with #6.  I can close it once I have better
names for 6x4, 6x6, and 8x6 cell floors.
@pinobatch pinobatch added the good first issue Good for newcomers label Feb 17, 2019
@pinobatch
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By now, all that remains are names for the five room sizes. No tech skills are needed, but it'd be a lot easier with some sort of idea for the motivation of the character who set up the puzzle.

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Labels
enhancement New feature or request good first issue Good for newcomers
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