diff --git a/src/player.cpp b/src/player.cpp index 27a7c48..340ca2e 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -360,6 +360,7 @@ float Player::getMaxSpeed() const if (auto _game = game.lock()) { return (*_game->lua_state)["config"]["player_max_speed"]; } + throw std::runtime_error("Couldn't lock game."); } void Player::setMaxSpeed(float speed)