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main.py
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# -*- encoding: utf-8 -*- #
"""
██████╗ ██╗ ███╗ ██╗ ███████╗
██╔══██╗ ██║ ████╗ ██║ ██╔════╝
██████╔╝ ██║ ██╔██╗ ██║ █████╗
██╔═══╝ ██║ ██║╚██╗██║ ██╔══╝
██║ ██║ ██║ ╚████║ ███████╗
╚═╝ ╚═╝ ╚═╝ ╚═══╝ ╚══════╝
@Author : 地窖上的松
@Contact : [email protected]
@License : CC BY-NC-SA 4.0
@Desc : 斗地主插件主流程
"""
version = "1.1.1"
import OlivOS
import DouDiZhu.dataFiles as df
import DouDiZhu.gameData as gd
import DouDiZhu.gamePlay as gp
import time
import random
import os
import re
import json
import argparse
class Event(object):
def init(plugin_event, Proc):
# 创建文件夹
if not os.path.exists("plugin/data"):
os.mkdir("plugin/data")
if not os.path.exists("plugin/data/douDiZhu"):
os.mkdir("plugin/data/douDiZhu")
if not os.path.exists("plugin/data/douDiZhu/data"):
os.mkdir("plugin/data/douDiZhu/data")
# 创建文件
if not os.access("plugin/data/douDiZhu/user_data.json", os.R_OK):
data = {"data": []}
with open(
"plugin/data/douDiZhu/user_data.json", "w", encoding="utf-8"
) as f:
json.dump(data, f, ensure_ascii=False, indent=4)
def group_message(plugin_event, Proc):
unity_reply(plugin_event, Proc)
def private_message(plugin_event, Proc):
unity_reply(plugin_event, Proc)
group_data = gd.gameData()
"""
class gameData:
switch: bool # 游戏开关
player_list: list = [ [uid,name], [uid,name] ]
host_player: [uid,name]
process: int|None # None = 游戏未开始 0 = 抢地主阶段 1 = 出牌阶段
next_player: [uid,name]
last_cards: list|None
last_player: uid|None
host_cards: list|None
ai_player_number: bool = False # 是否有ai玩家
"""
help_msg = f"""斗地主插件 ver{version} by 地窖上的松
开局之前请先添加骰娘好友,因为需要用到私聊发牌
游戏指令如下:
退出游戏 // 退出整个游戏,将重置游戏玩家列表与所有数据
游戏准备阶段:
加入游戏 // 加入准备玩家列表
开始游戏 // 当玩家人数为3时,可以开始游戏
抢地主阶段:
抢地主 // 依顺序抢地主
不抢 // 放弃抢地主
出牌阶段:
出牌 // 打出手牌,不分大小写,以"X"代替小王,"D"代替大王。
出牌后须有空格,每张牌以空格隔开,如“出牌 3 3 3 4”或“出牌 j j q q k k”
要不起 // 字面意思
查看手牌 // 查看自己最新的手牌
添加人机(Beta):
添加困难人机/中级人机/简单人机 // 添加对应的人机至玩家列表
人机会自动抢地主与出牌,如果遇到bug,请反馈给骰主。
"""
def unity_reply(plugin_event, Proc):
raw_msg = plugin_event.data.message
uid = plugin_event.data.user_id
try:
gid = plugin_event.data.group_id
except:
gid = uid # 在私聊中将QQ号作为窗口号
name = plugin_event.data.sender["name"]
prefix = ""
if re.match("^\S+", raw_msg) != None: # 排除掉神秘报错
prefix = re.match("^\S+", raw_msg).group(0)
if prefix == "斗地主帮助":
plugin_event.reply(help_msg)
elif prefix == "斗地主状态": # 测试用
if str(uid) != "602380092":
return
group_data = df.getGroupData(gid)
plugin_event.reply("switch " + str(group_data.switch))
plugin_event.reply("player_list " + str(group_data.player_list))
plugin_event.reply("host_player " + str(group_data.host_player))
plugin_event.reply("process " + str(group_data.process))
plugin_event.reply("next_player " + str(group_data.next_player))
plugin_event.reply("last_cards " + str(group_data.last_cards))
plugin_event.reply("last_player " + str(group_data.last_player))
plugin_event.reply("host_cards " + str(group_data.host_cards))
elif prefix == "玩家状态":
if str(gid) == "1006250371":
pass
elif str(uid) != "602380092" and str(uid) != "0":
return
player_data = df.getUserData(uid, gid)
plugin_event.reply("uid: " + str(player_data.uid))
plugin_event.reply("name: " + str(player_data.name))
plugin_event.reply("cards: " + str(player_data.cards))
elif prefix == "加入游戏":
group_data = df.getGroupData(gid)
try:
__ = group_data.ai_player_number
except:
group_data.ai_player_number = 0
if gp.exclude_before_game(0, group_data, uid, plugin_event):
return
group_data.player_list.append([uid, name])
player_list = ""
for player in group_data.player_list:
player_list = player_list + "," + player[1]
player_list = player_list[1:]
plugin_event.reply(f"{name}加入游戏,当前玩家列表:{player_list}")
df.setGroupData(group_data, gid)
elif prefix == "退出游戏":
group_data = df.getGroupData(gid)
if not group_data.switch:
return
df.resetGroupData(gid)
plugin_event.reply(f"{name}把桌子掀了, 游戏列表清空")
elif prefix == "开始游戏":
group_data = df.getGroupData(gid)
if gp.exclude_before_game(1, group_data, uid, plugin_event):
return
gp.gameInit(group_data, gid, plugin_event)
df.setGroupData(group_data, gid)
elif prefix == "抢地主":
group_data = df.getGroupData(gid)
if gp.exclude(group_data, uid, plugin_event):
return
gp.setHost(group_data, uid, gid, plugin_event)
plugin_event.reply(f"{name}成为了地主! ")
host_card_message = (
"地主牌为" + " ".join(group_data.host_cards) + "\n请地主出牌"
)
plugin_event.reply(host_card_message)
df.setGroupData(group_data, gid)
elif prefix == "不抢":
group_data = df.getGroupData(gid)
if gp.exclude(group_data, uid, plugin_event):
return
if group_data.next_player == group_data.last_player: # all refused
plugin_event.reply(
"大家都放弃了地主,地主牌为"
+ " ".join(group_data.host_cards)
+ ", 请重新开始游戏"
)
group_data.process = None
"""gp.gameInit(group_data, gid, plugin_event)
player_list_message = (
"本轮游戏顺序为 "
+ group_data.player_list[0][1]
+ ","
+ group_data.player_list[1][1]
+ ","
+ group_data.player_list[2][1]
)
plugin_event.reply(player_list_message)"""
else:
group_data._pass()
plugin_event.reply(f"{name}不要地主啦")
gp.ai_host_check(group_data, gid, plugin_event)
df.setGroupData(group_data, gid)
elif prefix == "查看手牌":
group_data = df.getGroupData(gid)
if group_data.process != None:
pass
else:
return True
if not group_data.switch: # group switch
return
for player in group_data.player_list: # check player list
if uid == player[0]:
break
else:
plugin_event.reply("你不在游戏中")
return
player_data = df.getUserData(uid, gid)
gp.sendCards(player_data, plugin_event)
elif prefix == "出牌":
group_data = df.getGroupData(gid)
if gp.exclude(group_data, uid, plugin_event):
return
player_data = df.getUserData(uid, gid)
if group_data.last_player == group_data.next_player:
group_data.last_cards = None
player_cards = raw_msg[3:].split(" ")
player_cards = list(map(str.upper, player_cards)) # uppercase
while "" in player_cards:
player_cards.remove("") # remove excess elements
if not player_data.check_cards(player_cards):
plugin_event.reply(f"错误,请重新选择出牌:\n你没有这些牌")
return
stat, card_type = gp.cmp_cards(player_cards, group_data.last_cards)
if stat:
group_data.last_cards = player_cards
group_data.last_player = group_data.next_player
player_data.decCards(player_cards)
player_data.sort()
plugin_event.reply(
f"{name}出牌: {card_type} {raw_msg[3:]} 剩余牌数{len(player_data.cards)}"
)
if len(player_data.cards) == 0:
gp.game_end(group_data, player_data, plugin_event)
df.resetGroupData(gid)
else:
group_data._pass()
if gp.douzero_step(
group_data, gid, player_cards, plugin_event
): # step一定要放在所有流程之后,保存数据之前
return # 当游戏在AI出牌后结束,就直接退出,不然会将最后一轮出牌的游戏数据保存下来
gp.sendCards(player_data, plugin_event)
df.setGroupData(group_data, gid)
df.setUserData(player_data, uid, gid)
else:
plugin_event.reply(
f"错误,请重新选择出牌:\n{card_type}"
) # card_type = error msg
elif prefix == "要不起":
group_data = df.getGroupData(gid)
if gp.exclude(group_data, uid, plugin_event):
return
group_data._pass()
plugin_event.reply(f"{name}不要")
if gp.douzero_step(group_data, gid, [], plugin_event):
return
df.setGroupData(group_data, gid)
elif prefix == "启用斗地主":
group_data = df.getGroupData(gid)
if group_data.switch:
plugin_event.reply("本群斗地主未禁用")
return
df.resetGroupData(gid)
plugin_event.reply("已启用本群斗地主")
elif prefix == "禁用斗地主":
group_data = df.getGroupData(gid)
if not group_data.switch:
plugin_event.reply("本群斗地主未启用")
return
group_data.switch = False
df.setGroupData(group_data, gid)
plugin_event.reply("已禁用本群斗地主")
elif prefix == "斗地主统计":
pass
elif prefix == "添加困难人机":
group_data = df.getGroupData(gid)
if gp.exclude_before_game(2, group_data, uid, plugin_event):
return
try:
__ = group_data.ai_player_number
except:
group_data.ai_player_number = 0
ai_data = gd.ai_data_list[0]
if (
group_data.ai_player_number == 1
): # 玩家列表中已经有个人机了,就将人机的id+1,以免重复
group_data.player_list.append([ai_data[0] + 1, ai_data[1]])
group_data.ai_player_number = 2
else:
group_data.player_list.append([ai_data[0], ai_data[1]])
group_data.ai_player_number = 1
player_list = ""
for player in group_data.player_list:
player_list = player_list + "," + player[1]
player_list = player_list[1:]
plugin_event.reply(f"{ai_data[1]}加入游戏,当前玩家列表:{player_list}")
df.setGroupData(group_data, gid)
elif prefix == "添加中级人机":
group_data = df.getGroupData(gid)
if gp.exclude_before_game(2, group_data, uid, plugin_event):
return
try:
__ = group_data.ai_player_number
except:
group_data.ai_player_number = 0
ai_data = gd.ai_data_list[1]
if (
group_data.ai_player_number == 1
): # 玩家列表中已经有个人机了,就将人机的id+1,以免重复
group_data.player_list.append([ai_data[0] + 1, ai_data[1]])
group_data.ai_player_number = 2
else:
group_data.player_list.append([ai_data[0], ai_data[1]])
group_data.ai_player_number = 1
player_list = ""
for player in group_data.player_list:
player_list = player_list + "," + player[1]
player_list = player_list[1:]
plugin_event.reply(f"{ai_data[1]}加入游戏,当前玩家列表:{player_list}")
df.setGroupData(group_data, gid)
elif prefix == "添加简单人机":
group_data = df.getGroupData(gid)
if gp.exclude_before_game(2, group_data, uid, plugin_event):
return
try:
__ = group_data.ai_player_number
except:
group_data.ai_player_number = 0
ai_data = gd.ai_data_list[2]
if (
group_data.ai_player_number == 1
): # 玩家列表中已经有个人机了,就将人机的id+1,以免重复
group_data.player_list.append([ai_data[0] + 1, ai_data[1]])
group_data.ai_player_number = 2
else:
group_data.player_list.append([ai_data[0], ai_data[1]])
group_data.ai_player_number = 1
player_list = ""
for player in group_data.player_list:
player_list = player_list + "," + player[1]
player_list = player_list[1:]
plugin_event.reply(f"{ai_data[1]}加入游戏,当前玩家列表:{player_list}")
df.setGroupData(group_data, gid)