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A recent paper by the original 3DGS authors presents methods to reduce the GS by 27x without sacrificing quality. You can find the paper here: Reduced 3DGS.
The paper introduces three key steps:
Improved Pruning Strategy: this method reduces 60% of the splats, significantly boosting the framerate in viewers.
Variable SH Degree: It can be adjusted for each splat.
Utilization of Codebooks: this method optimizes the representation and storage of splats.
Additionally, they use half-precision in the ply file.
Maybe it can be replicated in OpenSplat and it could be implemented step by step independently at startup.
The text was updated successfully, but these errors were encountered:
A recent paper by the original 3DGS authors presents methods to reduce the GS by 27x without sacrificing quality. You can find the paper here: Reduced 3DGS.
The paper introduces three key steps:
Additionally, they use half-precision in the ply file.
Maybe it can be replicated in OpenSplat and it could be implemented step by step independently at startup.
The text was updated successfully, but these errors were encountered: