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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Mauve: Prime Directive"
config/description="A robot is the sole survivor of a crash on an unknown planet. Mauve is an isometric tile-based adventure game where you play a M.A.U.V.E, a Magnetized Autonomous Utility Vehicle Explorer. Search rubble piles to regain lost parts of your chassis. Each new part lets you see more of the world around and in different ways - allowing you to see farther, perceive color, tempature and more. Drive over rubble piles to gain new parts, and drive over charge stations to recharge your rover. Controls : W - Move Forward, S - Move back, A - Turn Left, D - Turn Right. Created by: burcarz, phopps, brt9029, thaewyn."
run/main_scene="res://Main.tscn"
boot_splash/image="res://Assets/UI/splash.png"
boot_splash/bg_color=Color( 0.0588235, 0.0588235, 0.0588235, 1 )
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[autoload]
Manager="res://Manager.tscn"
GameManager="res://GameManager.cs"
[display]
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
ogg_vorbis={
"loop": false,
"loop_offset": 0
}
[input]
move_9={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
move_7={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_3={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
move_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":69,"unicode":0,"echo":false,"script":null)
]
}
move_forward={
"deadzone": 0.5,
"events": [ ]
}
move_back={
"deadzone": 0.5,
"events": [ ]
}
turn_left={
"deadzone": 0.5,
"events": [ ]
}
turn_right={
"deadzone": 0.5,
"events": [ ]
}
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
[mono]
project/assembly_name="Godot-wild-jam"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.0588235, 0.0588235, 0.0588235, 1 )
environment/default_environment="res://default_env.tres"