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After investigating this it looks like there is no way around using deviceready in the injected scripts. Changing the event works fine if cordova.js is included, but there are issues if we have problems loading it. During the update process on the device we make calls to cordova plugins, no cordova.js means no access to plugins, therefore we cannot update.
As pointed out by #119, we currently listen for
deviceready
. This has the downside of not initializing when the developer does not includecordova.js
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