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depth.go
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depth.go
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/*
Copyright 2009-2012 Phil Pennock
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package sks_spider
import (
"sort"
)
func GenerateDepthSorted(hostmap HostMap) []string {
var by_depth = make(map[int][]string, 7)
var per_depth_len = len(hostmap)
var ordered_entries = make([]string, 0, len(hostmap))
for name, node := range hostmap {
depth := node.Distance
if _, ok := by_depth[depth]; !ok {
by_depth[depth] = make([]string, 0, per_depth_len)
}
by_depth[depth] = append(by_depth[depth], name)
}
if _, ok := by_depth[-1]; ok {
shuffle := by_depth[-1]
delete(by_depth, -1)
max := 0
for d := range by_depth {
if d > max {
max = d
}
}
by_depth[max+1] = shuffle
}
available_depths := make([]int, 0, len(by_depth))
for d := range by_depth {
available_depths = append(available_depths, d)
}
sort.Ints(available_depths)
for _, d := range available_depths {
subrange := by_depth[d]
HostSort(subrange)
ordered_entries = append(ordered_entries, subrange...)
}
return ordered_entries
}