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revise logic for checking whether dragging is via the keyboard #152
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10/17/19 dev meeting: The above logic and BooleanProperty probably belongs in Slider. It may belong in DragListener. @zepumph noted that |
I like the idea of having the information about how the slider is being dragged in In the current implementation of @pixelzoom - how would you feel about me adding the drag state property to |
Related issue: phetsims/scenery#1016 |
3 problems with that plan: (1) This feature belongs in |
@jonathanolson - please log your input on how you think this should be handled, then mark this for dev meeting so we can decide who will make the changes and when. |
This was discussed as part of phetsims/scenery#1016 just now with @jbphet, @jessegreenberg, and me. In general, ,since this issue was tagged, the general sound implementation pattern has changed from listening to the model to instead listening to user input. We decided that the Properties were only created to facilitate the sound generators listening to the model, and that they wouldn't be needed if they were instead listening directly to when the sliders change. To fix this we will move the "sliderClick" I am in this sim already, so I will take this on. |
SliderUnit.js, added by @jbphet:
In 10/17/19 dev meeting, @jbphet said that the logic for checking whether dragging is via the keyboard is now handled in scenery, and needs to be revised here.
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