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Changing Edge's default renderer back to SVG since the text bug in phetsims/scenery#520 appears to be resolved
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js/Sim.js

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@@ -321,7 +321,7 @@ define( function( require ) {
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supportsEnhancedSound: false,
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// the default renderer for the rootNode, see #221, #184 and https://github.com/phetsims/molarity/issues/24
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rootRenderer: platform.edge ? 'canvas' : 'svg',
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rootRenderer: 'svg',
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// {boolean} - Whether to allow WebGL 2x scaling when antialiasing is detected. If running out of memory on
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// things like iPad 2s (e.g. https://github.com/phetsims/scenery/issues/859), this can be turned to false to help.

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