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serialportmanager.cpp
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serialportmanager.cpp
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//#include "mainwindow.h"
//#include "ui_mainwindow.h"
//#include "console.h"
//#include "settingsdialog.h"
//#include <QMessageBox>
//#include <QtSerialPort/QSerialPort>
#include "serialportmanager.h"
#include <QtSerialPort/QSerialPortInfo>
#include <QDebug>
SerialPortManager::SerialPortManager(QObject *parent) :
QObject(parent)
{
// ui->setupUi(this);
// console = new Console;
// console->setEnabled(false);
// setCentralWidget(console);
serial = new QSerialPort(this);
// settings = new SettingsDialog;
// ui->actionConnect->setEnabled(true);
// ui->actionDisconnect->setEnabled(false);
// ui->actionQuit->setEnabled(true);
// ui->actionConfigure->setEnabled(true);
// initActionsConnections();
connect(serial, SIGNAL(error(QSerialPort::SerialPortError)), this,
SLOT(handleError(QSerialPort::SerialPortError)));
connect(serial, SIGNAL(readyRead()), this, SLOT(readData()));
// connect(console, SIGNAL(getData(QByteArray)), this, SLOT(writeData(QByteArray)));
}
SerialPortManager::~SerialPortManager()
{
// delete settings;
// delete ui;
}
void SerialPortManager::openSerialPort()
{
QSerialPortInfo portToUse;
foreach (const QSerialPortInfo &info, QSerialPortInfo::availablePorts())
{
QString s = QObject::tr("Port:") + info.portName() + "\n"
+ QObject::tr("Location:") + info.systemLocation() + "\n"
+ QObject::tr("Description:") + info.description() + "\n"
+ QObject::tr("Manufacturer:") + info.manufacturer() + "\n"
+ QObject::tr("Serial number:") + info.serialNumber() + "\n"
+ QObject::tr("Vendor Identifier:") + (info.hasVendorIdentifier() ? QString::number(info.vendorIdentifier(), 16) : QString()) + "\n"
+ QObject::tr("Product Identifier:") + (info.hasProductIdentifier() ? QString::number(info.productIdentifier(), 16) : QString()) + "\n"
+ QObject::tr("Busy:") + (info.isBusy() ? QObject::tr("Yes") : QObject::tr("No")) + "\n";
if(!info.isBusy() && (info.description().contains("Arduino") || info.manufacturer().contains("Arduino")))
portToUse = info;
qDebug() << s;
}
if(portToUse.isNull() || !portToUse.isValid())
{
qDebug() << "port is not valid:" << portToUse.portName();
return;
}
// SettingsDialog::Settings p = settings->settings();
// Enumerate the serial port
// Find one that sounds like Arduino, or the highest one on the list
// Open it if it isn't busy
serial->setPortName(portToUse.portName());
serial->setBaudRate(QSerialPort::Baud115200);
serial->setDataBits(QSerialPort::Data8);
serial->setParity(QSerialPort::NoParity);
serial->setStopBits(QSerialPort::OneStop);
serial->setFlowControl(QSerialPort::NoFlowControl);
if (serial->open(QIODevice::ReadWrite)) {
// console->setEnabled(true);
// console->setLocalEchoEnabled(p.localEchoEnabled);
// ui->actionConnect->setEnabled(false);
// ui->actionDisconnect->setEnabled(true);
// ui->actionConfigure->setEnabled(false);
qDebug() << "Connected to" << portToUse.description() << "on" << portToUse.portName();
} else {
qCritical() << "Serial Port error:" << serial->errorString();
qDebug() << tr("Open error");
}
}
void SerialPortManager::closeSerialPort()
{
serial->close();
// console->setEnabled(false);
// ui->actionConnect->setEnabled(true);
// ui->actionDisconnect->setEnabled(false);
// ui->actionConfigure->setEnabled(true);
qDebug() << tr("Disconnected");
}
void SerialPortManager::writeData(const QByteArray &data)
{
serial->write(data);
}
void SerialPortManager::readData()
{
QByteArray data = serial->readAll();
// console->putData(data);
qDebug() << "UART:" << data;
}
void SerialPortManager::handleError(QSerialPort::SerialPortError error)
{
if (error == QSerialPort::ResourceError) {
// QMessageBox::critical(this, tr("Critical Error"), serial->errorString());
qCritical() << "Serial Port error:" << serial->errorString();
closeSerialPort();
}
}
//void SerialPortManager::initActionsConnections()
//{
// // connect(ui->actionConnect, SIGNAL(triggered()), this, SLOT(openSerialPort()));
// // connect(ui->actionDisconnect, SIGNAL(triggered()), this, SLOT(closeSerialPort()));
// // connect(ui->actionQuit, SIGNAL(triggered()), this, SLOT(close()));
// // connect(ui->actionConfigure, SIGNAL(triggered()), settings, SLOT(show()));
// // connect(ui->actionClear, SIGNAL(triggered()), console, SLOT(clear()));
//}