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principal game cost & time parameters #64

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peersky opened this issue Sep 11, 2024 · 0 comments
Open

principal game cost & time parameters #64

peersky opened this issue Sep 11, 2024 · 0 comments
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Beta Release Project roadmap item for beta release good first issue Good for newcomers

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@peersky
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peersky commented Sep 11, 2024

Currently we only enforce timeout limits, which are however bypassed if all players made a move.

After analysing game theoretic risks in our paper, we need to add additional security constraint: ranking instance should have a time constant parameter added which sets minimal time that game must last in order to mint a competence token.

In order to achieve this we need to modify contract initialization parameters:

  • Add principalCost parameter which will be the baseline of what game must collect from participants
  • Add principalTimeConstant parameter which will be minimal time required to finalize tournament
  • Move joinGamePrice parameter to createGame function and store it within IRankifyInstanceCommons.RInstance
  • Move minPlayerSize parameter to createGame function
  • Move maxPlayerSize parameter to createGame function
  • Add minGameTime parameter to createGame function
  • Move RInstanceSettings.gamePrice to RInstance
  • Move RInstanceSettings.minPlayerSize to RInstance
  • Move RInstanceSettings.maxPlayerSize to RInstance
  • Add gamePrice parameter to RInstanceSettings
  • Add principalTimeConstant parameter to RInstanceSettings
  • Add minGameTime parameter to RInstance
  • Remove RankifyInstanceGameOwnersFacet facet from ArguableVotingDistribution.sol , delete facet file & related tests

When creating a game

  • Calculate gamePrice = principalCost * (principalTimeConstant / minGameTime).
  • Create game price for a creator is calculated as a difference between principal cost and what will minimal participants will pay: abs(minPlayerSize*joinGamePrice - gamePrice
  • Require that minGameTime is in range of [1/8th...x8] of principalTimeConstant to avoid boundary cases.
  • Require principalTimeConstant % minGameTime == 0 (or minGameTime % principalTimeConstant == 0 if minGameTime > principalTimeConstant) to avoid division errors.
  • record joinGamePrice to RInstance.joinGamePrice
  • record minGameTime to RInstance.minGameTime

When players joining the game

  • get joinGamePrice from RInstance for a specific gameId
  • get minPlayerSize from RInstance for a specific gameId
  • get maxPlayerSize from RInstance for a specific gameId

When game began:

  • Record game start timestamp
  • closeGame function reverts ifLibTBG.GameInstance.turnStartedAt + RInstance.minGameTime > block.timestamp
@peersky peersky added good first issue Good for newcomers Beta Release Project roadmap item for beta release labels Sep 11, 2024
@peersky peersky changed the title Games must have minimum time ACID instances (rankify games) must have time constraint on ability to quickly mint reward tokens Sep 11, 2024
@peersky peersky changed the title ACID instances (rankify games) must have time constraint on ability to quickly mint reward tokens Rankify Instances should have principal game cost & time parameters Sep 30, 2024
@peersky peersky changed the title Rankify Instances should have principal game cost & time parameters principal game cost & time parameters Sep 30, 2024
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