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supermod.xml
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supermod.xml
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<?xml version="1.0"?>
<mod name="Restoration" global_key="restoration">
<tweak definition="restorationmod_network_tweak.xml"/>
<tweak definition="restorationmod_postprocessor_tweak.xml"/>
<tweak definition="restorationmod_defaultrendertemplates_tweak.xml"/>
<tweak definition="fps_animation_state_machine.xml" />
<tweak definition="fps_animation_states.xml" />
<tweak definition="fps_animation_subset.xml" />
<tweak definition="std.animation_states"/>
<tweak definition="std.animation_subset"/>
<!-- Troublesome NPC assets go here! -->
<assets base_path="assets/">
<!-- decal mesh shit -->
<file name="settings/decals.decals" force="true"/>
<!-- character fixes and changes -->
<group name="units/" dyn_package="false">
<!-- yufu wang hitboxes -->
<group :name="pd2_dlc_pent/characters/npc_male_yufuwang_armored/">
<file :name="npc_male_yufuwang_armored.object"/>
<file :name="npc_male_yufuwang_armored.unit"/>
<file :name="npc_male_yufuwang_armored_husk.unit"/>
</group>
<group :name="payday2/characters/ene_secret_service_2/">
<file :name="ene_secret_service_2.unit"/>
<file :name="ene_secret_service_2_husk.unit"/>
</group>
<group :name="pd2_dlc_bph/characters/civ_male_locke_escort/">
<file :name="civ_male_locke_escort_contour.material_config"/>
</group>
<!-- consistent casino guard's face -->
<group :name="pd2_dlc_casino/props/cas_secret_service_1_casino_poses/">
<file :name="cas_secret_service_1_casino_dead_poses.material_config"/>
</group>
<group :name="pd2_dlc_spa/characters/ene_sniper_3/">
<file :name="ene_sniper_3_husk.unit"/>
</group>
<group :name="payday2/characters/ene_fbi_3/">
<file :name="ene_fbi_3.unit"/>
<file :name="ene_fbi_3_husk.unit"/>
</group>
<group :name="pd2_dlc_hvh/characters/ene_cop_hvh_3/">
<file :name="ene_cop_hvh_3.model"/>
</group>
<group :name="pd2_dlc_hvh/characters/ene_fbi_hvh_3/">
<file :name="ene_fbi_hvh_3.model"/>
<file :name="ene_fbi_hvh_3.unit"/>
<file :name="ene_fbi_hvh_3_husk.unit"/>
</group>
<group :name="payday2/characters/ene_fbi_boss_1/">
<file :name="ene_fbi_boss_1.unit"/>
<file :name="ene_fbi_boss_1_husk.unit"/>
</group>
<group :name="pd2_dlc_flat/characters/">
<file :name="npc_chavez/npc_chavez.object"/>
<file :name="npc_jamaican/npc_jamaican.object"/>
</group>
<group :name="pd2_dlc_pent/characters/">
<file :name="ene_male_security_penthouse_1/ene_male_security_penthouse_1.unit"/>
<file :name="ene_male_security_penthouse_1/ene_male_security_penthouse_1_husk.unit"/>
<file :name="ene_male_security_penthouse_2/ene_male_security_penthouse_2.unit"/>
<file :name="ene_male_security_penthouse_2/ene_male_security_penthouse_2_husk.unit"/>
</group>
<group :name="pd2_dlc_deep/characters/">
<file :name="ene_deep_security_1/ene_deep_security_1.material_config"/>
<file :name="ene_deep_security_1/ene_deep_security_1_contour.material_config"/>
<file :name="ene_deep_security_1/ene_deep_security_1.unit"/>
<file :name="ene_deep_security_1/ene_deep_security_1_husk.unit"/>
<file :name="ene_deep_security_2/ene_deep_security_2.material_config"/>
<file :name="ene_deep_security_2/ene_deep_security_2_contour.material_config"/>
<file :name="ene_deep_security_2/ene_deep_security_2.unit"/>
<file :name="ene_deep_security_2/ene_deep_security_2_husk.unit"/>
<file :name="ene_deep_security_3/ene_deep_security_3.material_config"/>
<file :name="ene_deep_security_3/ene_deep_security_3_contour.material_config"/>
<file :name="ene_deep_security_3/ene_deep_security_3.unit"/>
<file :name="ene_deep_security_3/ene_deep_security_3_husk.unit"/>
</group>
<group :name="payday2/weapons/wpn_npc_beretta92/">
<file :name="wpn_npc_beretta92.object"/>
</group>
<!-- object stuff -->
<group :name="pd2_dlc_pal/props/pal_prop_flames_of_love_boombox/">
<file :name="pal_prop_flames_of_love_boombox.sequence_manager"/> <!-- https://www.youtube.com/watch?v=D_e9GT9PqPQ -->
</group>
<!-- Improve navigation data -->
<group name="levels/narratives/">
<file :name="dentist/hox/stage_2/nav_manager_data.nav_data"/>
<file :name="dentist/mia/stage2/nav_manager_data.nav_data"/>
<file :name="e_framing_frame/stage_1/nav_manager_data.nav_data"/>
<file :name="e_framing_frame/stage_3/nav_manager_data.nav_data"/>
<file :name="skm/skm_big2/nav_manager_data.nav_data"/>
</group>
<!--
<group :name="payday2/equipment/gen_interactable_sec_safe_1x1_titan/">
<file :name="gen_interactable_sec_safe_1x1_titan.object"/>
<file :name="gen_interactable_sec_safe_1x1_titan.unit"/>
</group>
<group :name="payday2/equipment/gen_interactable_sec_safe_1x05_titan/">
<file :name="gen_interactable_sec_safe_1x05_titan.object"/>
<file :name="gen_interactable_sec_safe_1x05_titan.unit"/>
</group>
<group :name="payday2/equipment/gen_interactable_sec_safe_2x1_titan/">
<file :name="gen_interactable_sec_safe_2x1_titan.object"/>
<file :name="gen_interactable_sec_safe_2x1_titan.unit"/>
</group>
<group :name="payday2/equipment/gen_interactable_sec_safe_2x05_titan/">
<file :name="gen_interactable_sec_safe_2x05_titan.object"/>
<file :name="gen_interactable_sec_safe_2x05_titan.unit"/>
</group>
<group :name="payday2/equipment/gen_interactable_sec_safe_05x05_titan/">
<file :name="gen_interactable_sec_safe_05x05_titan.object"/>
<file :name="gen_interactable_sec_safe_05x05_titan.unit"/>
</group>
-->
</group>
</assets>
<!-- <:include src="addoutfit.xml"/> -->
</mod>