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addhudmisc.xml
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addhudmisc.xml
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<table directory="assets">
<!-- HUD and map assets -->
<texture path="guis/textures/restoration/hud_icons"/>
<texture path="guis/textures/restoration/icon_carrybag"/>
<texture path="guis/textures/restoration/hud_health"/>
<texture path="guis/textures/restoration/hud_dot"/>
<texture path="guis/textures/restoration/hud_rip"/>
<texture path="guis/textures/restoration/hud_rip_bg"/>
<texture path="guis/textures/restoration/hud_rip_bg"/>
<texture path="guis/textures/restoration/hud_absorb_shield"/>
<texture path="guis/textures/restoration/hud_absorb_health"/>
<texture path="guis/textures/restoration/hud_absorb_stack_fg"/>
<texture path="guis/textures/restoration/hud_absorb_stack_bg"/>
<texture path="guis/textures/restoration/hud_radial_rim"/>
<texture path="guis/textures/restoration/hud_radialbg"/>
<texture path="guis/textures/restoration/hud_shield"/>
<texture path="guis/textures/restoration/hud_progress_active"/>
<texture path="guis/textures/restoration/hud_progress_invalid"/>
<texture path="guis/textures/restoration/hud_progress_bg"/>
<texture path="guis/textures/restoration/hud_tabs"/>
<texture path="guis/textures/restoration/hud_alertbox_start"/>
<texture path="guis/textures/restoration/hud_alertbox_mid"/>
<texture path="guis/textures/restoration/hud_alertbox_end"/>
<texture path="guis/textures/restoration/hud_glow"/>
<texture path="guis/textures/restoration/hud_stroke"/>
<texture path="guis/textures/restoration/hud_stealth_exclam"/>
<texture path="guis/textures/restoration/hud_stealth_eye"/>
<texture path="guis/textures/restoration/hud_stealthmeter"/>
<texture path="guis/textures/restoration/hud_stealthmeter_bg"/>
<texture path="guis/textures/restoration/pd2_waypoints"/>
<texture path="guis/textures/restoration/hud_difficultymarkers"/>
<texture path="guis/textures/restoration/hud_pickups"/>
<texture path="guis/textures/restoration/throwables"/>
<texture path="guis/textures/restoration/equipment"/>
<texture path="guis/textures/restoration/objective"/>
<texture path="guis/textures/restoration/exp_ring"/>
<texture path="guis/textures/restoration/stealth_bonus"/>
<texture path="guis/textures/restoration/hud_radial_rim_base_fix"/>
<texture path="guis/textures/restoration/hud_radialbg_base_fix"/>
<texture path="guis/textures/restoration/risklevel_blackscreen"/>
<gui path="guis/mask_off_hud" force="true"/>
<texture path="guis/textures/restoration/mission_briefing/bain"/>
<texture path="guis/textures/restoration/mission_briefing/dentist"/>
<texture path="guis/textures/restoration/mission_briefing/butcher"/>
<texture path="guis/textures/restoration/mission_briefing/jimmy"/>
<texture path="guis/textures/restoration/mission_briefing/locke"/>
<texture path="guis/textures/restoration/mission_briefing/hoxton"/>
<texture path="guis/textures/restoration/mission_briefing/shatter"/>
<texture path="guis/textures/restoration/mission_briefing/shatter_pattern"/>
<texture path="guis/textures/restoration/mission_briefing/calendar_payday"/>
<texture path="guis/textures/restoration/mission_briefing/the_continental"/>
<texture path="guis/textures/restoration/mission_briefing/the_andre"/>
<texture path="guis/textures/restoration/mission_briefing/event"/>
<texture path="guis/textures/restoration/mission_briefing/classic"/>
<texture path="guis/textures/restoration/mission_briefing/hector"/>
<texture path="guis/textures/restoration/mission_briefing/jiufeng"/>
<texture path="guis/textures/restoration/mission_briefing/shayu"/>
<texture path="guis/textures/restoration/mission_briefing/mcshay"/>
<texture path="guis/textures/restoration/mission_briefing/blaine"/>
<texture path="guis/textures/restoration/mission_briefing/unknown"/>
<texture path="guis/textures/restoration/crimenet/crimenet_portrait_gen"/>
<movie path="movies/codex/shatter1" force="true"/>
<movie path="movies/contact_shatter1" force="true"/>
<movie path="movies/cn_veritasgroup1" force="true"/>
<!--Assets-->
<texture path="guis/textures/pd2/mission_briefing/assets/wetwork_intel" force="false"/>
<texture path="guis/textures/pd2/mission_briefing/assets/wetwork_boat" force="false"/>
<texture path="guis/textures/pd2/mission_briefing/assets/wetwork_burn_add_saw" force="false"/>
<texture path="guis/textures/pd2/mission_briefing/assets/rush_asset_sentrygun" force="false"/>
<!-- New Color Gradings -->
<texture path="core/textures/cg_plus"/>
<texture path="core/textures/cg_force"/>
<texture path="core/textures/cg_e3nice"/>
<texture path="core/textures/cg_halloween"/>
<texture path="core/textures/cg_halloween2"/>
<!-- Banners -->
<!--<texture path="guis/textures/restoration/discord"/>
<texture path="guis/textures/restoration/discord_new"/>-->
<!-- Credits -->
<texture path="guis/textures/restoration/credits"/>
<!-- Classic Movies -->
<movie path="movies/level_bank" force="true"/>
<movie path="movies/level_bridge" force="true"/>
<movie path="movies/level_apartment" force="true"/>
<movie path="movies/level_diamond_heist" force="true"/>
<movie path="movies/level_hospital" force="true"/>
<movie path="movies/level_secret_stash" force="true"/>
<movie path="movies/level_slaughter_house" force="true"/>
<movie path="movies/level_street" force="true"/>
<movie path="movies/level_suburbia" force="true"/>
<!-- PDTH Challenges -->
<texture path="guis/textures/restoration/challenge_progress"/>
<!-- Drill Screen Bloom Improvement -->
<!-- texture path="guis/textures/drill_screen_background" force="true"/ -->
</table>