A colorblindness simulator to help you design for everyone.
If you like godot-colorblindness, please consider buying me a coffee:
The color calculations I use are heavily based on:
- Color Blindness Simulation Research
- Digital Video Colourmaps for Checking the Legibility of Displays by Dichromats
- This page on color space transformation matrixes
- The wikipedia page on sRGB
The Godot Ishihara plate has been generated with this tool.
- Install the plugin through Godot's AssetLib.
- Activate it from the Plugin menu (
AssetLib
=>Plugins
button). - This adds a new control called
Colorblindness
underCanvasLayer
. - Create a new
Colorblindness
control to it in your scene. - Specify the
Type
property (eg.Deuteranopia
).
Everything that renders under the control will appear tinted to match your selected color-blindness mode.
- Setting
Framebuffer Allocation
to2D without Sampling
makes the addon unusable (#4).
The following sample shows normal vision, Protanopia, Deuteranopia, and Tritanopia (in that order).