Releases: patriciogonzalezvivo/glslViewer
GlslViewer 3.2.4
To use the Windows build, please download FFmpeg 4.4 and copy bin\*.dll
alongside glslViewer.exe
.
Full Changelog: 3.2.3...3.2.4
GlslViewer 3.2.3
What's Changed
- fixed http to https for lygia submodule dependency by @themoep in #343
- fixed recording issues of mp4 and gifs
- Desktop file icon fix by @jnsh in #345
- adding
FLOOD_<N>
passes in a similar wayBUFFERS_<N>
,DOUBLE_BUFFERS_<N>
andPYRAMID_<N>
works (with the ability to overload the shader use per pass withFLOOD_ALGORITHM
similar toPYRAMID_ALGORITHM
works) so doing jump flooding is just a couple of lines. The resulting of the flood pass is writen tou_flood<N>
. Here a 2DGI
flood3.mov
New Contributors
Full Changelog: 3.2.2...3.2.3
To use the Windows build, please download FFmpeg 4.4 and copy bin\*.dll
alongside glslViewer.exe
.
GlslViewer 3.2.2
To use the Windows build, please download FFmpeg 4.4 and copy bin\*.dll
alongside glslViewer.exe
.
GlslViewer 3.2.1
To use the Windows build, please download FFmpeg 4.4 and copy bin\*.dll
alongside glslViewer.exe
.
What's Changed
- sandbox: Condensed some plot_value code sections by @tcoyvwac in #316
- update README.md by @iamrohitanshu in #318
- faster SDF generation from model using incremental LOD (with mesh color support) by @patriciogonzalezvivo in #317
- Blender Integration by @patriciogonzalezvivo in #329 If you are interested on compiling your addon check this wiki
2023-03-04.09-35-40.mp4
New Contributors
- @iamrohitanshu made their first contribution in #318
Full Changelog: v3.1.0...3.2.1
GlslViewer v3.1.1
To use the Windows build, please download FFmpeg 4.4 and copy bin\*.dll
alongside glslViewer.exe
.
What's Changed
- CMakeLists.txt: Avoid hardcoding installation dirs by @ZhongRuoyu in #315
New Contributors
- @ZhongRuoyu made their first contribution in #315
Full Changelog: v3.10.0...v3.1.1
GlslViewer v3.1.0
To use the Windows build, please download FFmpeg 4.4 and copy bin\*.dll
alongside glslViewer.exe
.
GlslViewer 3.0.8
What changed:
- Add macOS build/release action by @KernelEquinox in #308
- Thanks for the heads up @willstall for those nasty silent failing buffers errors
- Adding drag&drop files for vertex/fragment shaders, geometry (PLY/OBJ/GLTF/LST), HDR cubemap, images and videos
glslViewer_drop.mp4
- Adding some key events to show/hide some properties:
- a (axis)
- b (bounding boxes)
- s (skymap)
- i (info)
- f (floor)
- o (open shader on your default editor)
- p (passes)
- g (grid)
- SPACE_BAR (to stop/start video streams)
- etc
**Windows Note:**To use the Windows build, please download [FFmpeg 4.4][ffmpeg] and copy bin\*.dll
alongside glslViewer.exe
.
[ffmpeg]: https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-n4.4-latest-win64-gpl-shared-4.4.zip
GlslViewer 3.0.7
To use the Windows build, please download FFmpeg 4.4 and copy bin\*.dll
alongside glslViewer.exe
.
This new release updates the default PBR shader from the first and latest version (1.0.0) of LYGIA shader Library
Full Changelog: 3.0.6...3.0.7
GlslViewer 3.0.6
To use the Windows build, please download FFmpeg 4.4 and copy bin\*.dll
alongside glslViewer.exe
.
GlslViewer 3.0.4
To use the Windows build, please download FFmpeg 4.4 and copy bin\*.dll
alongside glslViewer.exe
.
What's Changed
- solving segmentation faults on file change 0c1fa52
- fixing incomplete FBO when creating shadowmap on MacOS e0febbe
- fix gif size error by @zyc945 in #297
- Fixing issue with histogram plots 562ceea
New Contributors
Full Changelog: 3.0.1...3.0.4