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You have a few options! If you don't need to do anything with the info (you're only interested to satisfy curiosity) you can use the
If you want to get access to this at runtime in code, the The adapter is created here, used for a few things and thrown away: Lines 266 to 287 in 8605592 |
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What I wanted is save it into my game's log if needed so it's a middleground between the two. Maybe I'll make a PR to expose the adapter information through a function, if that's okay with you ofc. |
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Considering this crate uses
wgpu
underneath, is there a way to find out the current backend used by it?Beta Was this translation helpful? Give feedback.
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