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init.c
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init.c
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#include "general.h"
#include "utils.h"
extern void torch_utils_init(lua_State *L);
extern void torch_random_init(lua_State *L);
extern void torch_File_init(lua_State *L);
extern void torch_DiskFile_init(lua_State *L);
extern void torch_MemoryFile_init(lua_State *L);
extern void torch_PipeFile_init(lua_State *L);
extern void torch_Timer_init(lua_State *L);
extern void torch_ByteStorage_init(lua_State *L);
extern void torch_CharStorage_init(lua_State *L);
extern void torch_ShortStorage_init(lua_State *L);
extern void torch_IntStorage_init(lua_State *L);
extern void torch_LongStorage_init(lua_State *L);
extern void torch_FloatStorage_init(lua_State *L);
extern void torch_DoubleStorage_init(lua_State *L);
extern void torch_ByteTensor_init(lua_State *L);
extern void torch_CharTensor_init(lua_State *L);
extern void torch_ShortTensor_init(lua_State *L);
extern void torch_IntTensor_init(lua_State *L);
extern void torch_LongTensor_init(lua_State *L);
extern void torch_FloatTensor_init(lua_State *L);
extern void torch_DoubleTensor_init(lua_State *L);
extern void torch_ByteTensorOperator_init(lua_State *L);
extern void torch_CharTensorOperator_init(lua_State *L);
extern void torch_ShortTensorOperator_init(lua_State *L);
extern void torch_IntTensorOperator_init(lua_State *L);
extern void torch_LongTensorOperator_init(lua_State *L);
extern void torch_FloatTensorOperator_init(lua_State *L);
extern void torch_DoubleTensorOperator_init(lua_State *L);
extern void torch_TensorMath_init(lua_State *L);
LUA_EXTERNC DLL_EXPORT int luaopen_libtorch(lua_State *L);
int luaopen_libtorch(lua_State *L)
{
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "torch");
torch_utils_init(L);
torch_File_init(L);
torch_ByteStorage_init(L);
torch_CharStorage_init(L);
torch_ShortStorage_init(L);
torch_IntStorage_init(L);
torch_LongStorage_init(L);
torch_FloatStorage_init(L);
torch_DoubleStorage_init(L);
torch_ByteTensor_init(L);
torch_CharTensor_init(L);
torch_ShortTensor_init(L);
torch_IntTensor_init(L);
torch_LongTensor_init(L);
torch_FloatTensor_init(L);
torch_DoubleTensor_init(L);
torch_ByteTensorOperator_init(L);
torch_CharTensorOperator_init(L);
torch_ShortTensorOperator_init(L);
torch_IntTensorOperator_init(L);
torch_LongTensorOperator_init(L);
torch_FloatTensorOperator_init(L);
torch_DoubleTensorOperator_init(L);
torch_Timer_init(L);
torch_DiskFile_init(L);
torch_PipeFile_init(L);
torch_MemoryFile_init(L);
torch_TensorMath_init(L);
torch_random_init(L);
// Create 'torch.Allocator' type.
luaT_newmetatable(L, "torch.Allocator", NULL, NULL, NULL, NULL);
return 1;
}