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I've frequently stumbled across the BulletClosestHitResult page and it was usually not able to answer my questions.
It'd be great if it could get some attention!
Here are a few questions I have when reading the page:
- What are from_pos and to_pos, how are they different?
- Is hit_fraction the relative distance along the ray?
- What does shape_part index into?
- What is hit_normal, and why does it always face towards the origin of a ray?
- What exactly does triangle_index index into, and is it always guaranteed to be set? Or only if the TO object was a BulletTriangleMesh?
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