Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Hands don't follow the specified orientation in the tf frame #1

Open
hilario opened this issue Nov 23, 2011 · 2 comments
Open

Hands don't follow the specified orientation in the tf frame #1

hilario opened this issue Nov 23, 2011 · 2 comments
Assignees

Comments

@hilario
Copy link
Contributor

hilario commented Nov 23, 2011

Do to the fact that the openni tracker doesn't output the right orientation, the design choice of ignoring the orientation was made, extending the elbow orientation to the hand. But if the user wants a specific orientation for the hands they will be ignored do to this, something that must be fixed giving the option to follow the specified orientation or to keep the current implementation

@ghost ghost assigned bit-pirate Nov 23, 2011
@adolfo-rt
Copy link
Contributor

Worded otherwise, it would be desirable if we could specify a robot's wrist pose by saying:

  • Follow the position of the skeleton's wrist.
  • Follow the orientation of the skeleton's elbow.
    Without having to hardcode this explicitly. Is this not possible at this moment?.

@bit-pirate
Copy link
Contributor

Questions upon questions! :-)
Well, it is not possible at the moment to switch between the both by just changing one line. The used and produced transformations are often based on another. Hence, I need to find the right point/line, where this switch can be done easily. I will have a look at this soon, but first we need to get a small demo done here! :-)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants