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Weird enemies death animations/behavior #802

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Nightmarekiller84 opened this issue Jan 15, 2022 · 4 comments
Open

Weird enemies death animations/behavior #802

Nightmarekiller84 opened this issue Jan 15, 2022 · 4 comments
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oversight Unintended Issue/problem Will be Fixed/Improved Later Something that is not right will be fixed or Improved Later

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@Nightmarekiller84
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For some reason when I am killing a Cyber Knight with the M1 or M2 Plasma Rifle primary fire, for a less than split second you can see in the death animation get replaced with Cyber Paladin animation.

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Also when using Rocket Launcher or Grenade Launcher or in general any explosive type on the dead bodies any variant of IMP, they don't get destroyed/mutilated they just "jump".

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Most of the enemies dead bodies they stay "grounded" but the IMP don't.

@JMartinezHarmoniousPerson
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That's because of the Death.ExplosiveImpact state. Brutal Doom does this as well, so this isn't a top priority at the moment.

@Nightmarekiller84
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Understood, what about the Cyber Knight ? Is just missing sprites ?

@JMartinezHarmoniousPerson
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JMartinezHarmoniousPerson commented Jan 15, 2022

Recycled/Placeholder sprites

@RandomTNT
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Also, what HUD is that

@popguy12 popguy12 added oversight Unintended Issue/problem Will be Fixed/Improved Later Something that is not right will be fixed or Improved Later labels Apr 2, 2024
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Labels
oversight Unintended Issue/problem Will be Fixed/Improved Later Something that is not right will be fixed or Improved Later
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