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Dual Wielding and weapon bugs ( minor ) #585
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Unloading is a known issue, as the spirited haven't been made yet. I plan to fix this.
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Project.Brutality.3.0.2020-12-21.21-17-55_Trim.mp4Project.Brutality.3.0.2020-12-21.21-24-15_Trim.mp4 |
Small updates to this issue. Issues 2, 4, and 5 fixed on #588. |
@SharlLegreg Issue 1 has now been fixed. The latest version now has a 10 second cooldown for Chainsaw Weapon Special after it's used. This cooldown is universally applied, so other weapons can be used during it's cooldown period. It will say it's not ready if used again during the cooldown period. I will possibly fix issue 3 later, but not right now at this moment. Stay tuned when I do though. This issue can be closed once I fix the pistol |
TESTED ON LZD 3.85
GENERAL BUGS ( Feature? )
Dual Wielding does not auto reload the weapon, even tho the single version does auto reload when weapon is emptied.
Unloading a dual wielding SSG, Auto shotgun, Carbine ( The black rifle ) and the M2 Plasma Rifle does not unload the second gun
Quick Pull Double Barreled shotgun does not reload it, you can shoot it indefinitely until it run out of ammo
Unloading SMG and pressing Mouse2 ( Or Secondary Fire Button ) causes the weapon to vanish. Changing weapon or reloading fixes this
Attaching Suppressor while dual wielding only shows one pistol being attached with a suppressor. Same with detaching.
Reloading an emptied carbine and switching to dual wielding will cause a third hand to appear ( to cock the eh idk what you call it charger? ) Same Applies to DMR.
Unloading function sometimes doesn't work. Unsure what the cause is.
That's all I could find.
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