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Dual Wielding and weapon bugs ( minor ) #585

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SharlLegreg opened this issue Dec 21, 2020 · 4 comments
Open

Dual Wielding and weapon bugs ( minor ) #585

SharlLegreg opened this issue Dec 21, 2020 · 4 comments
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minor priority Not a big issue/problem

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@SharlLegreg
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TESTED ON LZD 3.85

GENERAL BUGS ( Feature? )

Dual Wielding does not auto reload the weapon, even tho the single version does auto reload when weapon is emptied.

Unloading a dual wielding SSG, Auto shotgun, Carbine ( The black rifle ) and the M2 Plasma Rifle does not unload the second gun

  1. Chainsaw

Quick Pull Double Barreled shotgun does not reload it, you can shoot it indefinitely until it run out of ammo

  1. SMG

Unloading SMG and pressing Mouse2 ( Or Secondary Fire Button ) causes the weapon to vanish. Changing weapon or reloading fixes this

  1. Pistol

Attaching Suppressor while dual wielding only shows one pistol being attached with a suppressor. Same with detaching.

  1. Carbine ( Black Rifle )

Reloading an emptied carbine and switching to dual wielding will cause a third hand to appear ( to cock the eh idk what you call it charger? ) Same Applies to DMR.

  1. M2 Plasma Rifle

Unloading function sometimes doesn't work. Unsure what the cause is.

That's all I could find.

@SharlLegreg SharlLegreg changed the title Dual Wielding and weapon bugs ( very minor ) Dual Wielding and weapon bugs ( minor ) Dec 21, 2020
@JMartinezHarmoniousPerson
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JMartinezHarmoniousPerson commented Dec 21, 2020

Unloading is a known issue, as the spirited haven't been made yet. I plan to fix this.

  1. For the chainsaw, no reload code for the SSG special isn't made yet.
  2. Do you have a video? I'll take a look at this when I can.
  3. No sprites made for them yet
  4. I think I may have had this fixed but I don't know. I won't fix it until a pull request for a Carbine change has been merged.
  5. I can fix it

@SharlLegreg

@SharlLegreg
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Project.Brutality.3.0.2020-12-21.21-17-55_Trim.mp4
Project.Brutality.3.0.2020-12-21.21-24-15_Trim.mp4

@JMartinezHarmoniousPerson
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JMartinezHarmoniousPerson commented Dec 29, 2020

Small updates to this issue. Issues 2, 4, and 5 fixed on #588.
Update 1/24/21 - Issue 3 fixed in latest commit

@D3X1KAXYZ D3X1KAXYZ added the minor priority Not a big issue/problem label Jan 29, 2021
@JMartinezHarmoniousPerson
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JMartinezHarmoniousPerson commented Jul 22, 2021

@SharlLegreg Issue 1 has now been fixed. The latest version now has a 10 second cooldown for Chainsaw Weapon Special after it's used. This cooldown is universally applied, so other weapons can be used during it's cooldown period. It will say it's not ready if used again during the cooldown period.

I will possibly fix issue 3 later, but not right now at this moment. Stay tuned when I do though. This issue can be closed once I fix the pistol

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