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Dropping Infinite Pistol clips when Reloading #570
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It's due to the A_WeaponReady functions that allow this, along with the A_CustomMissile being called when reloading a pistol. I'm actually planning on making an edit Reload state that a magazine is not spawned when pistol ammo is below zero. This may not be fixable due to script limitations, and is a low priority. |
Should I assign it to low priority? Or just leave it? (I can't label the issue properly) |
Notes can only be assigned by a collaborator. Ask a collaborator to assign it. |
Alright |
@goldenmob72 When you have time, it is possible for you to add the minor priority tag to this issue? Thanks. |
Tag applied |
Hello again.
It is possible to drop infinite clips when reloading the UAC-B950 .45 pistol.
Method to perform this bug (it's very easy to do):
This was tested on the most current master branch version of Project Brutality (last commit = 11/30/20) on GZDoom 4.5,
E1M1 of Ultimate Doom.
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