You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Black Holes suck in any actor, even if they're very far away from the player, even to those in a room where you need to teleport. I would suggest having a check that can only suck in any actor that is visible to the player. Or just decrease the force magnitude of the Black hole attack. Alt fire also breaks teleporters, which is fixed in my PR, #1203
The text was updated successfully, but these errors were encountered:
Do you mean that it sucks in teleporter spots ? I think I already published a fix for that. The problem was that the teleport spots were in the blockmap for some reason. And sucking in only actors visible to the player sounds like a really bad idea that would lead to blatantly and very visibly wrong behavior, like a blackhole not sucking monsters behind a wall until they get in sight of you.
No. What I meant is that in some occasions, the black hole pull force is so strong that even monsters in different rooms get pulled in. Here is a comparison:
This room from a teleporter in Doom 2 Map 23 before the primary black hole:
The same room, but after the black hole shot if fired CLOSE to the first teleporter that leads to said room:
The hell knights and chaingunners get pulled to the left side along with same barrels being destroyed in said room. Although the new black hole is likely a more realistic approach, this can be very game breaking in some elements, along with monsters waking up prematurely sometimes.
Black Holes suck in any actor, even if they're very far away from the player, even to those in a room where you need to teleport. I would suggest having a check that can only suck in any actor that is visible to the player. Or just decrease the force magnitude of the Black hole attack. Alt fire also breaks teleporters, which is fixed in my PR, #1203
The text was updated successfully, but these errors were encountered: