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SNDINFO.PBDoomguy and Marines
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SNDINFO.PBDoomguy and Marines
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////////////////////////////////////////////////////////
// Project Brutality Doomguy //
////////////////////////////////////////////////////////
$random execution/impactHeavy { execution/heavy1 execution/heavy2 execution/heavy3 }
execution/heavy1 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionHeavyImpact1.ogg"
execution/heavy2 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionHeavyImpact2.ogg"
execution/heavy3 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionHeavyImpact3.ogg"
$random execution/impact { execution/impact1 execution/impact2 execution/impact3 execution/impact4 execution/impact5 execution/impact6 execution/impact7 execution/impact8 }
execution/impact1 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact1.ogg"
execution/impact2 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact2.ogg"
execution/impact3 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact3.ogg"
execution/impact4 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact4.ogg"
execution/impact5 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact5.ogg"
execution/impact6 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact6.ogg"
execution/impact7 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact7.ogg"
execution/impact8 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact8.ogg"
$random player/dash { player/dash1 player/dash2 }
player/dash1 "sounds/doomguy and marines/doomguy/sounds/dash/dash1.ogg"
player/dash2 "sounds/doomguy and marines/doomguy/sounds/dash/dash2.ogg"
player/dashready "sounds/doomguy and marines/doomguy/sounds/dash/dashready.ogg"
$random player/cyborg/fist { marine/superfist1 marine/superfist2 marine/superfist3 marine/superfist4 marine/superfist5 }
marine/superfist1 plspnch1
marine/superfist2 plspnch2
marine/superfist3 plspnch3
marine/superfist4 plspnch4
marine/superfist5 plspnch5
marine/superfist6 plspnch6
////////////////////////////////////////////////////////////////////////////////
//Doomguy's Sounds
IGOTSAW IGOTSAW
// Offend Sound
$random FUCK { FUCK1 FUCK2 FUCK3 FUCK4 FUCK5 FUCK6 }
FUCK1 FUCK1
FUCK2 FUCK2
FUCK3 FUCK3
FUCK4 FUCK4
FUCK5 FUCK5
FUCK6 FUCK6
// Melee Taunts
$random MTAUN { MTAUN01 MTAUN02 MTAUN03 MTAUN04 MTAUN05 MTAUN06 MTAUN07 }
MTAUN01 MTAUN01
MTAUN02 MTAUN02
MTAUN03 MTAUN03
MTAUN04 MTAUN04
MTAUN05 MTAUN05
MTAUN06 MTAUN06
MTAUN07 MTAUN07
$limit MTAUN 1
// Taunts
$random TAUNT0 { TAUNT01 TAUNT02 TAUNT03 TAUNT04 TAUNT05 TAUNT06 TAUNT07 TAUNT08 TAUNT09 TAUNT10 TAUNT11 TAUNT12 TAUNT13 TAUNT14 TAUNT15 TAUNT16 }
TAUNT01 TAUNT01
TAUNT02 TAUNT02
TAUNT03 TAUNT03
TAUNT04 TAUNT04
TAUNT05 TAUNT05
TAUNT06 TAUNT06
TAUNT07 TAUNT07
TAUNT08 TAUNT08
TAUNT09 TAUNT09
TAUNT10 TAUNT10
TAUNT11 TAUNT11
TAUNT12 TAUNT12
TAUNT13 TAUNT13
TAUNT14 TAUNT14
TAUNT15 TAUNT15
TAUNT16 TAUNT16
$limit TAUNT0 1
$random CrueltyBonus { TAUNT0 ONELIN NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING }
BIGSCREA BIGSCREA
// One-Liners
$random ONELIN { ONELIN01 ONELIN02 ONELIN03 ONELIN04 ONELIN05 ONELIN06 ONELIN07 ONELIN08 ONELIN09 ONELIN10 ONELIN11 ONELIN12}
ONELIN01 ONELIN01
ONELIN02 ONELIN02
ONELIN03 ONELIN03
ONELIN04 ONELIN04
ONELIN05 ONELIN05
ONELIN06 ONELIN06
ONELIN07 ONELIN07
ONELIN08 ONELIN08
ONELIN09 ONELIN09
ONELIN10 ONELIN10
ONELIN11 ONELIN11
ONELIN12 ONELIN12
$limit ONELIN 1
$random PIKUPTALK { PIKUPTALK1 PIKUPTALK2 }
PIKUPTALK1 PIKUPTALK1
PIKUPTALK2 PIKUPTALK2
DSSALUTE DSSALUTE
$limit FUCK 1
TAUNT TAUNT
KICK KICK
$pitchshift KICK 5
FOOTWALL FOOTWALL
//PLAYER DOOMGUY
//Climb Ledge
$random ledgeclimb {CLIMB_1 CLIMB_2}
CLIMB_1 CLIMB_1
CLIMB_2 CLIMB_2
//Putting on Helmet
HLMTPUT HLMTPUT
HLMTBEP HLMTBEP
HLMTBPP HLMTBPP
RSUP1 RSUP1
RSUP2 RSUP2
$random helmet/swipe { HELMSWI1 /*HEMLSWI2*/ HELMSWI3 }
HELMSWI1 HELMSWI1
//HELMSWI2 HELMSWI2 Doesn't actually exist.
HELMSWI3 HELMSWI3
// Player Pain Sounds
// 100 Pain
$random player/pain100 { pp10 }
pp10 pain1
$playeralias player male *pain100 player/pain100
// 75 Pain
$random player/pain75 { pp20 pp21 }
pp20 pain2
pp21 pa1n2
$playeralias player male *pain75 player/pain75
// 50 Pain
$random player/pain50 { pp30 pp31 }
pp30 pain3
pp31 pain4
$playeralias player male *pain50 player/pain50
// 25 Pain
$random player/pain25 { pp40 pp41 pp42 pp43 }
pp40 pain5
pp41 pain6
pp42 pa1n5
pp43 pa1n6
$playeralias player male *pain25 player/pain25
$playeralias player male *jump jump
$random jump { jump1 jump2 jump3 jump4 }
jump1 dsjump1
jump2 dsjump2
jump3 dsjump3
jump4 dsjump4
// Player Land Sounds
$playeralias player male *land land
$random land { land1 land2 land3 land4 land5 land6 }
land1 jmpland1
land2 jmpland2
land3 jmpland3
land4 jmpland4
land5 jmpland5
land6 jmpland6
DSSALUTE DSSALUTE
//Double Jump and Dodge Sound
DBLJUMP DBLJUMP
$random JMPBOOT { JMPBOT1 JMPBOT2}
JMPBOT1 JMPBOT1
JMPBOT2 JMPBOT2
//Slide Kicks
$random SlideKick/Start { SLYDSTRT1 SLYDSTRT2 SLYDSTRT3 }
SLYDSTRT1 SLIDSTR1
SLYDSTRT2 SLIDSTR2
SLYDSTRT3 SLIDSTR3
$random SlideKick/Loop { SLYDLUP1 SLYDLUP2 SLYDLUP3 SLYDLUP4 }
SLYDLUP1 SLIDLUP1
SLYDLUP2 SLIDLUP2
SLYDLUP3 SLIDLUP3
SLYDLUP4 SLIDLUP4
$random SlideKick/End { SLYDEND1 SLYDEND2 }
SLYDEND1 SLIDEND1
SLYDEND2 SLIDEND2
DSFDTHG DSFDTHG
DSFDTHE DSFDTHE
// credits to dox778 for these sounds
HUBLDRS1 HUBLDRS1
HUBLDRS2 HUBLDRS2
HUBLDRS3 HUBLDRS3
HUBLDRS4 HUBLDRS4
HUBLDRS5 HUBLDRS5
HUBLDRS6 HUBLDRS6
$random visor/blooddrop { HUBLDRS1 HUBLDRS2 HUBLDRS3 HUBLDRS4 HUBLDRS5 HUBLDRS6 }
visor/glasscrack HUGLSCRK