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Add more languages to levels.lua #33
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Is this a bug or a known feature? |
Any updates on this one? |
I'll try to do it this week |
Thank you! Let me know if I can help! |
Sorry I got caught up in acads, I'll get to it now |
Co-authored-by: another-name <[email protected]>"
Co-authored-by: another-name <[email protected]>"
Co-authored-by: another-name <[email protected]>"
Dude I'm not supporting you or anything, you're working for free. It's okay lol, I'm grateful for your work! |
You can try out the
Can you test if there's a performance hit against |
There's nothing much I can do for lua though - it's a parser limitation. To highlight because it counts the concatenation as a level c++ and rust on the other hand look much better |
I guess we'll just have to live with this minor inconvenience then. Thanks for fixing this! |
I have opened a cpp file with 2500 lines taken from tensorflow, there was a slight lag, but not that bad imo. |
I've merged the colornum branch into master (currently with rust, cpp and fennel queries). Now we only need to add levels for more languages from #25 (and change if needed) |
I won't be able to do stuff in the coming weeks, feel free to submit PRs |
Stale issue message |
Is this still being worked on? I'm trying to mirror my colour settings from Sublime Text and VSCode, so I have put the colours in the same order in my lua config file. However, Python files (at least) are not colouring in the same order as they are in my config file. |
Not actively, I (and other contributors) fix this when I notice something |
Lua is fixed with the new parser |
I have configured this plugin to show custom colors and I want to make them appear in a certain order.
However, I get random order of appearance.
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