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The underlying states could then be represented by creating new games that use Persistent Date Structures. From a cursory glance, this page seems like what we would be after: https://github.com/reem/adamantium
The text was updated successfully, but these errors were encountered:
My personal preference for the game would be an immutable interface that returns the next state of the game, see pseudo code:
The underlying states could then be represented by creating new games that use Persistent Date Structures. From a cursory glance, this page seems like what we would be after: https://github.com/reem/adamantium
The text was updated successfully, but these errors were encountered: