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cylinder.cpp
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "cylinder.h"
VirtualCylinder* VirtualCylinder::virtualCylinder = new VirtualCylinder;
int32_t Cylinder::__getIndexOfThing(const Thing* thing) const
{
return -1;
}
int32_t Cylinder::__getFirstIndex() const
{
return -1;
}
int32_t Cylinder::__getLastIndex() const
{
return -1;
}
uint32_t Cylinder::__getItemTypeCount(uint16_t itemId, int32_t subType /*= -1*/) const
{
return 0;
}
std::map<uint32_t, uint32_t>& Cylinder::__getAllItemTypeCount(std::map<uint32_t, uint32_t>& countMap) const
{
return countMap;
}
Thing* Cylinder::__getThing(uint32_t index) const
{
return NULL;
}
void Cylinder::__internalAddThing(Thing* thing)
{
//
}
void Cylinder::__internalAddThing(uint32_t index, Thing* thing)
{
//
}
void Cylinder::__startDecaying()
{
//
}