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transportation.lua
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transportation.lua
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--[[
This file is part of ClearTables
@author Paul Norman <[email protected]>
@copyright 2015-2016 Paul Norman, MIT license
]]--
--[[
Code for the transportation layers. These are some of the most complex. There's a few principles
- Separate tables are needed for roads and rail
- A way might appear in both if it's both a road and rail
- Non-moterized lines are processed to avoid highway=path insanity
]]--
require "common"
local highway = {
motorway = {class="motorway", oneway="yes", motor_access="yes", bicycle="no", ramp="false"},
trunk = {class="trunk", motor_access="yes", ramp="false"},
primary = {class="primary", motor_access="yes", bicycle="yes", ramp="false"},
secondary = {class="secondary", motor_access="yes", bicycle="yes", ramp="false"},
tertiary = {class="tertiary", motor_access="yes", bicycle="yes", ramp="false"},
unclassified = {class="minor", motor_access="yes", bicycle="yes", ramp="false"},
residential = {class="minor", motor_access="yes", bicycle="yes", ramp="false"},
road = {class="unknown", motor_access="yes"},
living_street = {class="minor", motor_access="yes"},
motorway_link = {class="motorway", oneway="yes", motor_access="yes", ramp="true"},
trunk_link = {class="trunk", oneway="yes", motor_access="yes", ramp="true"},
primary_link = {class="primary", oneway="yes", motor_access="yes", ramp="true"},
secondary_link = {class="secondary", oneway="yes", motor_access="yes", ramp="true"},
tertiary_link = {class="tertiary", oneway="yes", motor_access="yes", ramp="true"},
service = {class="service", motor_access="yes", bicycle="yes"},
track = {class="track"},
pedestrian = {class="path", motor_access="no"},
path = {class="path", motor_access="no"},
footway = {class="path", motor_access="no"},
cycleway = {class="path", motor_access="no", bicycle="yes"},
steps = {class="path", motor_access="no"}
}
local railway = {
rail = {z=44, class="rail"},
narrow_gauge = {z=42, class="rail"},
preserved = {z=42, class="rail"},
funicular = {z=42, class="rail"},
subway = {z=42, class="transit"},
light_rail = {z=42, class="transit"},
monorail = {z=42, class="transit"},
tram = {z=41, class="transit"}
}
-- Some regions have the annoying habit of using values like RO:urban rather than setting the maxspeed.
-- These are the most common ones
local regional_maxspeed = {
["RO:urban"] = "50",
["RU:urban"] = "60",
["RU:rural"] = "90",
["RO:rural"] = "90",
["RO:trunk"] = "100",
["RU:living_street"] = "20"
}
--- Normalizes speed
-- @param v Speed tag value
-- @return Speed in km/h
function speed (v)
if v == nil then
return nil
end
-- speeds in km/h
if string.find(v, "^%d+%.?%d*$") then
-- Cap speed at 1000 km/h
return v and tonumber(v) < 1000 and v or nil
end
if string.find(v, "^(%d+.?%d*) ?mph$") then
return tostring(tonumber(string.match(v, "^(%d+.?%d*) ?mph$"))*1.609)
end
if regional_maxspeed[v] then
-- calling speed() allows the value in the table to be in mph
return speed(regional_maxspeed[v])
end
return nil
end
--- Normalizes lane tags
-- @param v The lane tag value
-- @return An integer > 0 or nil for the lane tag
function lanes (v)
return v and string.find(v, "^%d+$") and tonumber(v) < 100 and tonumber(v) > 0 and v or nil
end
function brunnel (tags)
return isset(tags["bridge"]) and "bridge" or isset(tags["tunnel"]) and "tunnel" or nil
end
function accept_road (tags)
return highway[tags["highway"]]
end
function accept_rail (tags)
return railway[tags["railway"]]
end
function accept_road_point (tags)
return tags["highway"] and (
tags["highway"]== "crossing" or
tags["highway"]== "traffic_signals" or
tags["highway"]== "motorway_junction")
end
function transform_road_point (tags)
local cols = {}
cols.type = tags["highway"]
cols.name = tags["name"]
cols.names = names(tags)
cols.ref = tags["ref"]
return cols
end
function transform_road (tags)
local cols = {}
cols.name = tags["name"]
cols.names = names(tags)
cols.refs = split_list(tags["ref"])
if highway[tags["highway"]] then
cols.class = highway[tags["highway"]]["class"]
cols.ramp = highway[tags["highway"]]["ramp"]
cols.oneway = oneway(tags["oneway"] or highway[tags["highway"]]["oneway"] or (tags["junction"] == "roundabout" and "yes") or nil)
-- Build access tags, taking the first non-nil value from the access hiarchy, or if that fails, taking a sane default
cols.motor_access = access(tags["motor_vehicle"] or
tags["vehicle"] or tags["access"] or highway[tags["highway"]]["motor_access"])
cols.bicycle_access = access(tags["bicycle"] or
tags["vehicle"] or tags["access"] or highway[tags["highway"]]["bicycle_access"])
cols.maxspeed = speed(tags["maxspeed"])
cols.brunnel = brunnel(tags)
cols.layer = layer(tags["layer"])
end
return cols
end
function transform_rail (tags)
local cols = {}
cols.name = tags["name"]
cols.names = names(tags)
if railway[tags["railway"]] then
cols.class = railway[tags["railway"]]["class"]
cols.brunnel = brunnel(tags)
cols.layer = layer(tags["layer"])
end
return cols
end
function road_ways (tags, num_keys)
return generic_line_way(tags, accept_road, transform_road)
end
function road_area_ways (tags, num_keys)
return generic_polygon_way(tags, accept_road, transform_road) -- uses the same accept/transform functions as lines
end
function road_area_rels (tags, num_keys)
if (tags["type"] == "multipolygon" and accept_road(tags)) then
return 0, tags
end
return 1, {}
end
function road_area_rel_members (tags, member_tags, member_roles, membercount)
return generic_multipolygon_members(tags, member_tags, membercount, accept_road, transform_road)
end
function road_points (tags, num_keys)
return generic_node(tags, accept_road_point, transform_road_point)
end
function rail_ways (tags, num_keys)
return generic_line_way(tags, accept_rail, transform_rail)
end