0.0.9:
- Added simple boid behavior for Sarudnahk. Not able to complete the dungeon consistently yet.
- Added simple logic for fighting the Lich boss.
- Added a map for Sarudnahk. Nav graph is used for pathing, not AStar.
- Updated aogai2 save to have full health.
- Added a save/checkpoint just before Lich boss.
- Added a timekeeping module to log segment timing.
- Added backend: SeqIf/SeqWhile building blocks. Removed SeqOptional.
- Applied usage of joystick instead of dpad for the majority of the game. This means smoother movement (and it looks like improved combat behavior).
- Added a menu-skip in Noria, just after picking up maze chest. Saves a fraction of a second.
0.0.8:
- Routed Aogai bomb skip (tying together Noria Mines and Sacred Grove segments)
- Routed initial Sacred Grove section. Very buggy and prone to failure.
- Routed Aogai airship pickup and navigation to the Mana Tree.
- Now tracking IKind of KInteract entities. These are for example fireballs, arrows, bombs, hearts etc.
- Drawing entities with unique symbols (different types of enemies look different on the mini-map).
- Fixed some broken pathing on the world map due to missing tiles.
- Backend work on evo2.
0.0.7:
- TAS can perform a deathwarp in Noria Mines, skipping a forced combat encounter. Note! This requires using save slot 1, either from new game or when loading.
- TAS can kill Dark Clink boss, making the Noria section completely automated (if unreliable).
- Very crude routing of Sarudnahk. Can't make it through without help/cheats.
- Very crude routing of Sacred Grove. Has some minor issues still.
- TAS can kill Zephyros in the first ATB battle.
- Very crude routing of Aogai sections. Need more work.
0.0.6:
- Added rng tracker to TAS display
- Improved on the ability to load saves. Saves uploaded, provided by Zatura24
- Minor optimization in Papurika Village (shopping)
- Added Crystal Caverns menu manipulation
- Improved on Crystal Caverns ATB battle manipulation (can now run)
- Added some menu manipulation glitches in Noria Mines
- Major glitch getting two keys at the start of the Noria Mines implemented
- The TAS can defeat the armored enemy in Noria Mines
- The TAS can navigate the wind traps in Noria Mines
- The TAS can somewhat reliably solve the floor puzzle in Noria Mines
- The TAS can somewhat reliably get past the fireballs in Noria Mines
- Routed Sacred Grove up to Amulet cave
- The TAS can somewhat reliably kill the final boss of the game
0.0.5:
- Added full attack prediction, in and out of combat
- Improved on ATB combat detection and state tracking
- TAS can now kill Kefka's Ghost on its own
- A very minimal Evoland 2 TAS
- Early game, prevented running headlong into enemies before free move
0.0.4:
- Battle stats and damage prediction
- ATB Encounter prediction and manipulation on overworld map
- ATB Encounter prediction and manipulation in the crystal caverns
- Massive refactoring of code, splitting into files
- Refactored knights combat to be reusable. Can currently kill the forced bats in Noria
- Pathed Noria up to the bottomless pit
- Current manual sections:
- Kefka's Ghost
- Killing 3 skellies in Noria
- Pushing the armored enemy into the pit
- (Some more the TAS hasn't reached yet)
0.0.3:
- TAS can progress to the start of Noria mines (though it needs some handholding against Kefka's Ghost)
- Pathing done to the start of the maze
- Improvements to knight combat
- Zone transitions are now verified against memory
- A lot of backend work to make RNG prediction possible
- Added countdown to main menu
- Added diagonal movement to pathfinding
0.0.2:
- TAS now loads maps from tmx (village/cavern)
- TAS can now progress through cavern up to Kefka's Ghost (some pathing issues remain)
- TAS can now kill the knights! No manual intervention required anymore
0.0.1:
- Added timer to the main window
- TAS no longer blindly attacks chests (can differentiate between different types of actors)
- TAS now loads maps from pngs (both for display and pathfinding)
- TAS can now progress until the end of Papurika village (with manual help for knight fights)
0.0.0:
- Initial version of the TAS