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You can turn off the vignette Using Console Command.
If you want to make this process in Python you can send the command, e.g., |
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I'm rendering some 360 panorama images with unrealzoo and my renderings look weird from vignette effects (Fig.1). How to disable it?


I know that setting the
sg.PostProcessQuality=0
inGameUsersSettings.ini
disables this effect but it also lowers other postprocess quality. My rendering still looks sightly off (Fig.2: the view in the middle right has a different tone/exposure from other views). Does anyone know how to fix this?Beta Was this translation helpful? Give feedback.
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